SnowFlow said:
Smashchu2 said: I can tell this was written by a hardcore gamer (he/she mentions Wii Music as a bad game. Clear sign).
It's ironic that 2k say that because they are part of the problem. The bad Wii games are the fault of third parties. Many will say "Oh, the Wii has limited capabilities" or "Only Nintendo games will sell," but these are excuses and nothing more. Third parties really need to step it up. |
Wii Music got bad reveiws and looked like down right embarising at E3.
Agree with everything on the second part, third party devs need to use more effort.
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The problem is all critics are "hardcore" dorks and do not reflect what is a good game or not. The consumer does though. Games like Psychonauts were loved by critics and thought everyone should get it. In contrast, they hated Wii Music (Matt from IGN said he couldn't wait for the game so he could bash it). I ask you, which one sold more?
Critics are very unreliable. They are a marketing tool and nothing more. Their scores are used to try and get people to buy games; this is why they support "artistic" games and rate those games higher. They are not reflective of how good the product is. They are also driven by factors such as money. I am a better opinion on Wii Music as I have nothing to gain or lose from reviewing a game.
Artistic success does not necessarily translate to commercial success. With respect to the Wii, it means that the 5-10 points that some reviewers seem to automatically deduct from the games because they are not in HD (see the IGN reviews of Wii Puzzle Quest) or because they use a different control scheme than what they consider to be "standard" or because they are hypercritical of Wii games (see the usually level-headed Chris Koller of Wired's review of MKWii) often makes high review scores nearly impossible to achieve.