Mike
HVS got a publisher because it kept working -- both on the game and selling the game. Had n-Space done the same, we might not be wondering what might have been.
Reply....do you know how f*****g hard these guys work?
Mike
HVS got a publisher because it kept working -- both on the game and selling the game. Had n-Space done the same, we might not be wondering what might have been.
Reply....do you know how f*****g hard these guys work?
Mike
HVS got a publisher because it kept working -- both on the game and selling the game. Had n-Space done the same, we might not be wondering what might have been.
Reply....do you know how f*****g hard these guys work?
I don't think that it's a matter of who worked hard and who didn't. High Voltage had money in the bank that it could use to fund development. n-Space did not. High Voltage took a risk which n-Space simply wasn't able to take.
It's also worth noting that n-Space was trying to sell Winter six months before High Voltage even started work on Conduit. The Wii's success was much more uncertain in early '07 than it was in late '07.
And finally, you can add in that FPS is a massively more popular genre than survival horror has ever been, making Conduit a less risky project than Winter.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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| ccmyrainbarrelbarrel said:
Mike HVS got a publisher because it kept working -- both on the game and selling the game. Had n-Space done the same, we might not be wondering what might have been. Reply....do you know how f*****g hard these guys work? |
I think he meant that Nspace made a demo of Winter while HVS spent a year making a full game before looking for a publisher.
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