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Forums - Gaming - More Spore on the way for Wii, DS and PC


http://blog.wired.com/games/2009/01/electronic-arts.html

Here's the full story pulled off of Wired Magazine.

New Spore Games Target Kids, Wii Players

By Nate Ralph January 22, 2009 | 4:24:00 PMCategories: Console GamesPC Gaming  

SAN FRANCISCO — The long-awaited release of Will Wright's evolution game, Spore, wasn't the end of the journey. It was just the beginning.

At a chic San Francisco art gallery Wednesday evening, Electronic Arts unveiled its plans to expand on the franchise in 2009. Wright and Co. are looking to bring a wide variety of new players into the Spore universe. A new Creature Keeper game is aimed at young kids who want to play Tamagotchi with the monsters they create. Spore Hero is an action-adventure game for Wii. And a new expansion pack to the flagship PC game allows players to tweak the gameplay, creating their own adventures and challenging other players.

Spore, which was released last September, had years of hype behind it. The game promised to recreate the entire path of evolution, from cells swimming in the primordial ooze all the way to space travel. Critics were largely in agreement that while the game's creature-creation tools and procedurally-generated universes were stunning in their complexity, the gameplay laid on top of it was lacking.

Electronic Arts hopes it can evolve the series this year.

 One of the most praised parts of Spore was the creature creator that allowed players to pull and prod body parts every which way to design amazing creatures, which would then animate in a lifelike fashion. Spore Creature Keeper takes those monsters and dumps them into a virtual-pet game aimed at kids.

In addition to ensuring that their little creation gets its daily exercise, players will be able to decorate their critter's living space, and invite friends over for play dates.

EA says it expects to release Creature Keeper in the summer.

Will Wright has said repeatedly that his company had planned on releasing a version of Spore for Nintendo's Wii console. EA finally made the official announcement last night: Spore Hero will be available this fall.

Spore Hero will allow players to create and interact with a fully rendered creature, and then lead them on a casual adventure to become their galaxy's champion, with a number of challenges along the way.  While EA held back on the details, it said that the game will maintain the franchise's focus on creating content and interacting with friends. But the Wii format will bring new challenges — it'll use the console's motion controls — and probably a whole new audience.

A Nintendo DS version of the game, Spore Hero Arena, is also scheduled for a fall release.

The highlight of the event was Spore Galactic Adventures (pictured above), the game's first expansion pack for PC and Mac. It expands the creative pathways open to players by allowing them to create their own gameplay.

Spore allows you to play God: prodding a single-celled organism along the evolutionary road, you design entire civilizations to explore vast tracts of space, befriending (or conquering) neighbors. And with the social networking trappings of "Sporepedia," a compendium of user-created content, your universe is automatically populated by the creations of other players hooked in to the network. (EA said Wednesday that over 65 million creations are currently on the servers.)

But once you reach the final Space stage of Spore, the gameplay becomes a bit underwhelming — once countless solar systems are at your fingertips, you'll quickly realize that there isn't very much to do.Galactic Adventures seeks to flesh out the final bits of Spore by adding a potent new tool set dubbed the "Adventure Creator," which allows you to create their own challenging levels and play others.

While we weren't allowed to get hands-on with the world-shaping, the demo that EA showed us demonstrated that Adventure Creator should be just as intuitive a tool as all of Spore's others. You won't be able to alter the size or shape of a planet, but geological features like lofty volcanoes or winding lakes can be planted with a click of your mouse. You can change the temperature from a ball of magma to a frigid wasteland or anything in between.

Once you've crafted the ideal layout, the full bulk of the Sporepedia will be available, allowing you to populate your world with any number of creatures, buildings, vehicles and objects that other users have created.

Once the stage is set, it's time to start crafting an adventure. Much like Sony's creative PlayStation 3 gameLittleBigPlanet, the definition of an adventure will largely be up to the individual designer. One quest I saw involved rescuing a princess from the clutches of a massive predator, while another challenged players to defend creatures from their hostile neighbors, as they migrated from one end of a planet to another.

Players will be able to create vehicle races, hedge mazes, or even platforming puzzles based on navigating a hazardous environment. The tools are fairly open-ended, and adventure-designers will have a great deal of control over how characters and objects interact with one another, including adding dialogue or controlling the feelings and reactions that a particular quest's actor has towards a player's character.

Every adventure is tied to the planet that you create. Once you've completed your opus and uploaded it to the Sporepedia, it functions much like any other user-created object will — you can search the web page for new content, or simply play the game as you normally would, and wait for the adventures to come to you. As you travel around the Spore universe, you'll occasionally encounter a player-created quest, and Galactic Adventures will allow your creature to beam down onto the surface of a planet to explore.

New equipment and abilities will be added with this expansion pack, tools of the trade that no self-respecting spacefarer should be without. These include all sorts of rocket launchers and laser blasters to ward off hostiles, in addition to jet packs and hover boots, to help space explorers navigate treacherous terrain.

Players will be able to rate the adventures they encounter, and popular levels with higher ratings will spread about the Spore-universe, while the drivel will fade into obscurity. Adventures will also have leaderboards, so that players who complete a level will be able to see how well they performed, when compared to players around the world.      

When Galactic Adventures debuts later this spring, it will ship with a few dozen adventures crafted by the game's designers, but it will largely be up to players to create the universe as they see fit. If the success of the current content creators are any indication — over 200,000 new items are being uploaded every day — it's going to be an exciting time to be a Spore fan.

 

It looks like people expecting the PC spore to come to the Wii will be disappointed, but others might be happy to get a ground up Wii effort.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

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I know Spore failed to take off quite like EA wanted too, but EA seems determined to branch this thing out in to a major franchise. Think they can do it?



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

Ew action-adventure Spore spin-off on Wii, no thanks, it's got afterthought written all over it.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

I'm buying this next expansion, sounds cool and of course much better than just some parts pack :P



the words above were backed by NUCLEAR WEAPONS!

Spore Galactic Adventures actually sounds good, unlike the Cute n Creepy parts thing



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Another Wii spin-off? I was hoping that third parties would've been tipped off by SoulCalibur Legends and CastleVania Judgment that this is a bad idea, but apparently not.



Veder Juda is hand crafted from EPIC FAIL, and is a 96% certified Looney; the other 4% is a work in progress.

they should just put the orignal spore on wii i dont see why they have to always put a spinoff on wii



perculator said:
they should just put the orignal spore on wii i dont see why they have to always put a spinoff on wii

 

qtf. i wanted to play the origninal spore on the wii.



come try out the computer game i've been working on for my high school senior project, titled sling ball. http://vgchartz.com/forum/thread.php?id=47568

 

brawl friendcode - 3823-8201-9151

mario kart wii friendcode - 0387-9491-4552

PM me if you add me plz.

 

150vg$ bet(with haggy) mk wii 2009 worldwide sales > any 360/ps3 game released in 2009.

current mk wii worldwide sales (jan 9th): 553k

vonboy said:
perculator said:
they should just put the orignal spore on wii i dont see why they have to always put a spinoff on wii

 

qtf. i wanted to play the origninal spore on the wii.

 

Amen.