exit52000 said:
No im not talking about JRPGs, I used RPGs in general as an example.
If WRPGs where made on the last gen consoles then the same engineering requirements would applying to the current consoles.
And the Wii is not a calculator. It has alot more memory and processing power than any of the last gen consoles and therefore would be easier to program WRPGs on, compared to last gen consoles that is.
The main point is generally HD consoles offer in most games, better graphics so where is the expense coming from?
|
I think you missed twesterm's point.
Expectations are higher. It has nothing to do with difficulty of engineering on the HD consoles. They are both pretty easy to develop for, as is the Wii. Engineering toward more ambitious goals requires more time, and that's true across the board, no matter what console you're talking about.
As a general rule, game designers shoot for a higher bar on the HDs than the Wii, and so the engineering costs go up. It has nothing to do with the console, directly. Any Wii game could be ported to either of the HD consoles very easily. Hitting a high bar with the Wii, as opposed to the HD consoles, is *much* harder, because consumer expectations have been elevated by previous efforts on more advanced hardware (the HD consoles), and squeezing every ounce of performance out of a machine is never easy.
HD games cost a lot because they are ambitious. There's no other reason. Ambitious games on the Wii would also cost a bunch, for the same reasons. Its just that, at this time, there are very few ambitious Wii projects which have been completed and released, so people like to pretend that "Wii games cost less", and "HD games cost more".
The fact of the matter is that ambitious games cost more, and devs/publishers don't get ambitious with the Wii for technical reasons, although I'm sure they will try to go there at some point.