Pyro as Bill said: I know someone who set something like this up on a projector awhile back and told me it was awesome. You can buy scenes/settings to walkthrough like the moon or a rainforest. He can't use it any more because Nvidia no longer support something or other, can't remember exactly.
Not sure if this could work on a projector but I don't see why not. Lots of large HDTVs support 120Hz these days too. Maybe I won't be going with ATI next time round unless they have something similar.
Never thought about the Wii being able to use this, I wonder if they could double the framerate on Wii boxing easily. |
In a way it's simpler because they don't have to. When you look at the Wii's standard outputs 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), there is an interlace "i" format for both NTSC and PAL. With an interlace you can get a right and left image in each complete frame so effectively the rate remains the same and the GPU doesn't have extra work. If they want 480 then they would have to double the rate.
Also they already have infrared lights, six in fact, which could carry a synch. This is purely wild speculation on my part but Shaun Malstrom, who always seems to know a lot about such things, claimed the Wii had something already in it that we didn't know about. Since this technology has been well known for years and sending a video synch signal to the sensor bar is electronics 101, who knows. At least it would explain why the Wiimote has to do the triangulation of the infrared LEDs in the bar since the intuitive way would be to have the bar triangulate a LED in the Wiimote.