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Forums - PC - 3D Gaming is Here! All it takes is a super PC and $$$$

Grampy said:
NJ5 said:

From what I understand, this technology renders games at double the framerate (put in another way renders each frame twice, one for each eye's position), and each frame is sent to the right and left eye alternately. This is accomplished by the use of glasses which alternately block each eye's vision (which you won't notice as a frame goes by very fast).

It then becomes obvious why a high-end GPU and CPU is needed, this means a big hit in performance.

It is quite expensive stuff and may become a gimmick... I personally don't see it taking off, of course that could change if I try it out and it looks great (which I wouldn't bet on).

It will look great, I used this technology years ago when working at National Geographic on some 3D video taken by Mir on the Titanic. At that time it used the interlace on the video instead of alternating frames. The image quality was excellent as was the 3D effect. That's still a viable option which I could see the Wii using and they already have the infrared transmitter if they can get a synch to it. It is possible to use the interlace at up to 1080i but all "p" formats would require full frames and thus the double frame rate.

The Wii might do very well with this since even though the graphic resolution would be lower, it is a good match for the 3D controls with Motion Plus. Just imagine a light saber dual with 1:1 real time motion and 3D viewing. Major cool. I wouldn't be particularly surprised if it comes out with Motion Plus.

 

It's hard to say without trying it... I know those 3D green/red glasses give me headaches, and I'm not sure it would be great for games.

The problem with this technology is that you can't market it on youtube or TV. You have to try it first hand to see if you like it or not.

 



My Mario Kart Wii friend code: 2707-1866-0957

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I hate 3d stuff where you have to wear glasses. Gives me a frikkin headache!



 

It is better to die on one's feet

then live on one's knees

ocnkng said:
I hate 3d stuff where you have to wear glasses. Gives me a frikkin headache!

 

Fun in short bursts, though



"After you win, son, I feel like going for a ride on your bike, haha." ~Doc Louis (Punch Out Wii)

 

 

Actually according to this page a 8800 GT is enough:

http://www.nvidia.com/object/GeForce_3D_Vision_Requirements.html

There's a list of supported games here (no old games I'm afraid):

http://www.nvidia.com/object/GeForce_3D_Vision_3D_Games.html



My Mario Kart Wii friend code: 2707-1866-0957

That's pretty cool. Unfortunately I'm sure my old rig isn't up to the task.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

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NJ%, good explanation of the tech, but I still don't understand the need for 120Hz/FPS. Since most games are playable at 30FPS, one would think only 60Hz should be needed.



Slimebeast said:
NJ%, good explanation of the tech, but I still don't understand the need for 120Hz/FPS. Since most games are playable at 30FPS, one would think only 60Hz should be needed.

This is just my guess, but I'd say it's because of refresh rate. A 30 Hz refresh rate per eye is probably very bad on the eye.

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
Grampy said:
NJ5 said:

From what I understand, this technology renders games at double the framerate (put in another way renders each frame twice, one for each eye's position), and each frame is sent to the right and left eye alternately. This is accomplished by the use of glasses which alternately block each eye's vision (which you won't notice as a frame goes by very fast).

It then becomes obvious why a high-end GPU and CPU is needed, this means a big hit in performance.

It is quite expensive stuff and may become a gimmick... I personally don't see it taking off, of course that could change if I try it out and it looks great (which I wouldn't bet on).

It will look great, I used this technology years ago when working at National Geographic on some 3D video taken by Mir on the Titanic. At that time it used the interlace on the video instead of alternating frames. The image quality was excellent as was the 3D effect. That's still a viable option which I could see the Wii using and they already have the infrared transmitter if they can get a synch to it. It is possible to use the interlace at up to 1080i but all "p" formats would require full frames and thus the double frame rate.

The Wii might do very well with this since even though the graphic resolution would be lower, it is a good match for the 3D controls with Motion Plus. Just imagine a light saber dual with 1:1 real time motion and 3D viewing. Major cool. I wouldn't be particularly surprised if it comes out with Motion Plus.

 

It's hard to say without trying it... I know those 3D green/red glasses give me headaches, and I'm not sure it would be great for games.

The problem with this technology is that you can't market it on youtube or TV. You have to try it first hand to see if you like it or not.

This is not like the red green glasses or the steroptical (walleyed glasses) which many people find uncomfortable to view through. These just darken and lighten like super photogray lenses but at a rate you cannot detect. All you experience is like wearing sunglasses. You have to increase the screen brightness to compensate. Viewing the screen without glasses would be uncomfortable because the scene would be shifting at high speed. It would probably look blurred

This type of glasses are usually not a problem although I would read up more before using them if you have a seizure disorder.

 



NJ5 said:
Slimebeast said:
NJ%, good explanation of the tech, but I still don't understand the need for 120Hz/FPS. Since most games are playable at 30FPS, one would think only 60Hz should be needed.

This is just my guess, but I'd say it's because of refresh rate. A 30 Hz refresh rate per eye is probably very bad on the eye.

 

 

But do u interpret it like both conditions must be met:

Screen must be able to do 120Hz

and

PC/GPU must be able to do a steady 120FPS ??



NJ5 said:
Actually according to this page a 8800 GT is enough:

http://www.nvidia.com/object/GeForce_3D_Vision_Requirements.html

There's a list of supported games here (no old games I'm afraid):

http://www.nvidia.com/object/GeForce_3D_Vision_3D_Games.html

True, but the 8800 costs just about the same as the 9800 depending on the make.