Game that develops itself could save industry?
| When a new video game gets a mediocre review in a newspaper or on a game site, one of the most common complaints of the reviewer is that the game lacks imagination. It's just another game of this or that subgenre (e.g. WWII shooter); not necessarily bad, but certainly not innovative. One would be forgiven for thinking that there is simply a lack of fresh ideas among game developers3 . Enter evolutionary computation: what evolutionary algorithms do best is producing unexpected solutions to problems. Numerous experiments in evolutionary art testify to this. One use of automatic game design would be to develop prototypes of completely new games. The game designer specifies a game engine (something as simple as in this paper, or something as sophisticated as the Unreal engine) and the axioms that define a rule space, and sits back to watch evolution produce new game ideas. These would naturally need to be refined and elaborated on by human artists and programmers. |
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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