By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - The Official VGChartz Killzone 2 Clan

I have an idea, maybe it's a bad idea, but here it is: We shouldn't stick to one class rigidly but instead we should change classes according to the mission/situation. For example: In the assassination, where we have to kill the target, it would be more useful to be Saboteur ( who can disguise himself and kill the target) or Assault (who could blow them to pieces) rather than, say, the Engineer or Medic (which are merely defensive or supportive classes). So perhaps everybody should have a primary class plus classes which he/she change to during specific missions.



Initiating social expirement #928719281

Around the Network
786_ali said:
I have an idea, maybe it's a bad idea, but here it is: We shouldn't stick to one class rigidly but instead we should change classes according to the mission/situation. For example: In the assassination, where we have to kill the target, it would be more useful to be Saboteur ( who can disguise himself and kill the target) or Assault (who could blow them to pieces) rather than, say, the Engineer or Medic (which are merely defensive or supportive classes). So perhaps everybody should have a primary class plus classes which he/she change to during specific missions.

 it's not a bad idea per se. Once again strategy comes into play. If we can coordinate it and if it works properly. I don't see why not. Ofcourse the rest of the team needs to be aware when someone switches to another class.

 

 

On another note i'm glad you guys liked my image (image should be read in french)



Check out my game about moles ^

I had a nap :)



786_ali said:
I have an idea, maybe it's a bad idea, but here it is: We shouldn't stick to one class rigidly but instead we should change classes according to the mission/situation. For example: In the assassination, where we have to kill the target, it would be more useful to be Saboteur ( who can disguise himself and kill the target) or Assault (who could blow them to pieces) rather than, say, the Engineer or Medic (which are merely defensive or supportive classes). So perhaps everybody should have a primary class plus classes which he/she change to during specific missions.

 

 Well I'm not fan of either saboteur, assault or scout. But saboteur can sometimes be handy in assassination, though I can always recognize a saboteur. They dress up like the standard soldier and mostly walk the wrong way. But Assassination isnt the hardest of missions.

Assault can be handy in Search and Destroy but I'd rather see the class turned off.

But I always tell you can change classes during the game if the team needs it. Just watch out you will not create a new engineer or medic gap. And never play sniper :p 



non-gravity said:
786_ali said:
I have an idea, maybe it's a bad idea, but here it is: We shouldn't stick to one class rigidly but instead we should change classes according to the mission/situation. For example: In the assassination, where we have to kill the target, it would be more useful to be Saboteur ( who can disguise himself and kill the target) or Assault (who could blow them to pieces) rather than, say, the Engineer or Medic (which are merely defensive or supportive classes). So perhaps everybody should have a primary class plus classes which he/she change to during specific missions.

 

 Well I'm not fan of either saboteur, assault or scout. But saboteur can sometimes be handy in assassination, though I can always recognize a saboteur. They dress up like the standard soldier and mostly walk the wrong way. But Assassination isnt the hardest of missions.

Assault can be handy in Search and Destroy but I'd rather see the class turned off.

But I always tell you can change classes during the game if the team needs it. Just watch out you will not create a new engineer or medic gap. And never play sniper :p 

No sniper...

Why do you hate the sniper so much?

 



Initiating social expirement #928719281

Around the Network
makingmusic476 said:
Leonidus said:
Non-Gravity is really the leader of this clan (like British Prime Minister) whilst MM is the clan figurehead (like British Queen) :P

 

Hey!  I'm no queen!

And I'd say Staude does more than non-gravity.

No NinjaKido is the most important member. He came up with the idea of merging the clans. And VGChartz stocks went up

 



non-gravity said:
makingmusic476 said:
Leonidus said:
Non-Gravity is really the leader of this clan (like British Prime Minister) whilst MM is the clan figurehead (like British Queen) :P

 

Hey!  I'm no queen!

And I'd say Staude does more than non-gravity.

No NinjaKido is the most important member. He came up with the idea of merging the clans. And VGChartz stocks went up

 

LOL!! Time to invest.

 



Initiating social expirement #928719281

Only invest if you think the stocks can go even higher. What goes up comes down.



786_ali said:
non-gravity said:
786_ali said:
I have an idea, maybe it's a bad idea, but here it is: We shouldn't stick to one class rigidly but instead we should change classes according to the mission/situation. For example: In the assassination, where we have to kill the target, it would be more useful to be Saboteur ( who can disguise himself and kill the target) or Assault (who could blow them to pieces) rather than, say, the Engineer or Medic (which are merely defensive or supportive classes). So perhaps everybody should have a primary class plus classes which he/she change to during specific missions.

 

 Well I'm not fan of either saboteur, assault or scout. But saboteur can sometimes be handy in assassination, though I can always recognize a saboteur. They dress up like the standard soldier and mostly walk the wrong way. But Assassination isnt the hardest of missions.

Assault can be handy in Search and Destroy but I'd rather see the class turned off.

But I always tell you can change classes during the game if the team needs it. Just watch out you will not create a new engineer or medic gap. And never play sniper :p 

No sniper...

Why do you hate the sniper so much?

 

Sniper can be really handy in protecting targets in S&D on large, open maps

 



non-gravity said:
Only invest if you think the stocks can go even higher. What goes up comes down.

I went and found the latest stocks graph:

 



Initiating social expirement #928719281