I have an idea, maybe it's a bad idea, but here it is: We shouldn't stick to one class rigidly but instead we should change classes according to the mission/situation. For example: In the assassination, where we have to kill the target, it would be more useful to be Saboteur ( who can disguise himself and kill the target) or Assault (who could blow them to pieces) rather than, say, the Engineer or Medic (which are merely defensive or supportive classes). So perhaps everybody should have a primary class plus classes which he/she change to during specific missions.
Initiating social expirement #928719281










