BTFeather55 said:
dahuman said:
Jereel Hunter said:
Senlis said: Saying that a Wii has the same or slightly better graphics than the XBOX is laughable. The GameCube can produce better graphics than the XBOX if used correctly. Just look at RE4. People tend to look at misleading specifications when it came to the XBOX vs GC debate and then ignore the reality. That is what they do with the Wii also. The Wii is a few times more powerfull than an XBOX graphically speaking. |
False. there is nothing GC ever had that could match a game liek Ninja Gaiden graphically. Heck, the game looked as good as the PS3 launch titles.
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The cube can easily do ninja gaiden lol, but that title was xbox exclusive =P raw power wise, the cube was actually stronger than xbox in a lot of cases, it was also able to have higher res textures than the xbox, I didn't want to believe it either until I saw what the cube can do in a lot of the games. You give Wii titles enough funding and they can make real nice looking games on it, a lot of devs just choose not to, and the Wii is actually 3-4 times more powerful than the cube meh so, it's the devs' problem, not really the hardware.
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The Cube wasn't stronger than the xbox. Its only real advantage over the consoles of that era was its cell shading ability which explains why Windwaker was cell shaded, yet not the realistic Zelda they showcased at TGS 2000.
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I didn't say all the areas were stronger, the console had it's flaws, but it was also true that most of the western devs had absolutely no freakn' idea on how to code a gfx engine properly when it came to the TEV besides people like Factor5. The cube can easily do Ninja Gaiden, the programming would be done from a totally different apporach than doing shaders, shaders offered flexibility which was a strong point for the XboX, but the actual raw performance of the cube did beat xbox in many ways. Looking from a western dev point of view, shaders can make them have custom effects without having to mess with the hardware as much and is easier to develope with, which was a good thing, but that doesn't mean the TEV wasn't able to create similar effects, it just required more effort. Cell-shade ability was one of the features yes, but they only made wind-waker that way because that's what the market was demanding at the time(people were crazy for cell-shaded games, don't ask me why,) or they wouldn't have made Twilight Princess later as a true successor to OT. Like I said, Ninja Gaiden can be done on the cube, but it was exclusive and it would require a total engine rework, not much you can do about that.