BTFeather55 said:
dahuman said:
Jereel Hunter said:
Senlis said: Saying that a Wii has the same or slightly better graphics than the XBOX is laughable. The GameCube can produce better graphics than the XBOX if used correctly. Just look at RE4. People tend to look at misleading specifications when it came to the XBOX vs GC debate and then ignore the reality. That is what they do with the Wii also. The Wii is a few times more powerfull than an XBOX graphically speaking. |
False. there is nothing GC ever had that could match a game liek Ninja Gaiden graphically. Heck, the game looked as good as the PS3 launch titles.
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The cube can easily do ninja gaiden lol, but that title was xbox exclusive =P raw power wise, the cube was actually stronger than xbox in a lot of cases, it was also able to have higher res textures than the xbox, I didn't want to believe it either until I saw what the cube can do in a lot of the games. You give Wii titles enough funding and they can make real nice looking games on it, a lot of devs just choose not to, and the Wii is actually 3-4 times more powerful than the cube meh so, it's the devs' problem, not really the hardware.
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The Cube wasn't stronger than the xbox. Its only real advantage over the consoles of that era was its cell shading ability which explains why Windwaker was cell shaded, yet not the realistic Zelda they showcased at TGS 2000.
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Correct but incorrect. The Cube was not more powerful overall but it had a fatter texture pipeline, a better lighting renderer, faster RAM and was incredibly efficient.
There are many things the GC could do better than the Xbox could though there are many things the Xbox could do better than the GC.
HVS could do one thing for The Conduit that would end all these pointless debates. Better ambient scene lighting. The enemies now look fantastic and many of the in game props look fantastic (the All Seeing Eye and those portals) but the environment lighting doesn't match the quality placed on those aforementioned things.
I'm hopeful that the environment (which to their credit has already seen some great improvements with better environment textures - though I'd like to see another increase here as well) is getting the focus and will receive the same high end look the enemies and props now have.