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Forums - Sony - Can PS3 survive to the N64 situation?

Final-Fan said:
Squilliam said:
Final-Fan said:
Squilliam said:
Sony emulated a few of the greater failures in the past and invented some new ones.
From the Xbox 1:
  • Expensive hardware, that doesn't scale lower in cost fast enough.
  • I dunno if you can make that comparison stick, I mean the PS3 has gone down in mfg. cost quite dramatically.  Sure, it hurts to not be even lower, but that's more an issue of high initial mfg. cost rather than not improving the mfg. cost IMO.

    Also, those are more like mid-level historical failures, or mid-high at best.  For instance, a Saturn mistake not repeated was the launch disaster.  Even "599 US dollars, get another job" is hardly a blip on the radar in comparison to that fuckup.
    I was thinking from the perspective that the console recieved massive cuts early in its life and losing money on hardware is accepted as an ever present phenomenom. Obviously in terms of cost scaling one is better and yet there are some features like the HDD which will keep the cost of the machine higher relative to a simpler competitor.

    If you're saying that you meant something like "expensive hardware that is sold at a loss for a very long time" then I would have to completely agree.  OTOH, the HDD is a minor cost that's actually cheaper for Sony than for MS (due to MS's big custom cage) ... unless you were comparing to the Wii this time. 

    Sorry if I wasn't clear, I was comparing it to the Arcade SKU as I believe it will have the longevity as a simple/cheap SKU. At a higher price the HDD makes a small impact on cost, but at a lower price it makes a much higher impact on cost. $30 relative to $200 is a lot larger than say $40 is to $400 as a proportion of cost.

     



    Tease.

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    yes



    Help I cant get my trophy card to work.

    with this price, as it is now PS3 will stay at 150k-200k a week...thats not bad at all. When the price cut comes later this years it could go and stay above 200k a week. Many great games are coming in 2009. Development costs go down. So the answer is yes. PS3 will survive



    The issue is whether PS360 can survive once Wii gets over 50% of the console market.

    Sure cross platform 3rd party titles will keep PS3 going for a while yet but there will come a time when blockbuster titles with blockbuster marketing budgets are an unwise investment for these dev.
    Lets not forget how many PS360 developers (and their games) are failing because of their inability to hype their games enough to make a profit.

    Only when Wii gets majority market share and 3rd party dev. effort will PS3 and consequently 360 have 3rd party troubles and be forced to rely on 1st party titles.



    “When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

    Squilliam said:
    Final-Fan said:
    Squilliam said:
    Final-Fan said:
    Squilliam said:
    Sony emulated a few of the greater failures in the past and invented some new ones.
    From the Xbox 1:
  • Expensive hardware, that doesn't scale lower in cost fast enough.
  • I dunno if you can make that comparison stick, I mean the PS3 has gone down in mfg. cost quite dramatically.  Sure, it hurts to not be even lower, but that's more an issue of high initial mfg. cost rather than not improving the mfg. cost IMO.

    Also, those are more like mid-level historical failures, or mid-high at best.  For instance, a Saturn mistake not repeated was the launch disaster.  Even "599 US dollars, get another job" is hardly a blip on the radar in comparison to that fuckup.
    I was thinking from the perspective that the console recieved massive cuts early in its life and losing money on hardware is accepted as an ever present phenomenom. Obviously in terms of cost scaling one is better and yet there are some features like the HDD which will keep the cost of the machine higher relative to a simpler competitor.
    If you're saying that you meant something like "expensive hardware that is sold at a loss for a very long time" then I would have to completely agree.  OTOH, the HDD is a minor cost that's actually cheaper for Sony than for MS (due to MS's big custom cage) ... unless you were comparing to the Wii this time.
    Sorry if I wasn't clear, I was comparing it to the Arcade SKU as I believe it will have the longevity as a simple/cheap SKU. At a higher price the HDD makes a small impact on cost, but at a lower price it makes a much higher impact on cost. $30 relative to $200 is a lot larger than say $40 is to $400 as a proportion of cost.

    Sorry, I thought you were still talking about cost to the manufacturer, in which case the Arcade is worse than the model formerly known as "Pro" (since MS makes money on their devil add-on). 



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    pish and I will tell you why pish because PS3 obviously can survive the N64 situation.



    Help I cant get my trophy card to work.

    TacoBoy49 said:
    Nintendo had a clear advantage with stonger first party games. Most of them sold over 6 million where as PS3 only really has gran turismo that can do the same. Ps3 also has fierce competion from micrososft. PS3 Will never profit because of it.

     

    what he said



    Squilliam said:

    Sony emulated a few of the greater failures in the past and invented some new ones.

    From the Xbox 1:

    • Expensive hardware, that doesn't scale lower in cost fast enough.
    • Extra performance at an extra high cost which doesn't improve the games significantly, actually they did one better on this as the differences are subjective and not definative.

    From the Saturn:

    • They made it difficult to extract performance out of the system, two Core types is probably about equivelent to having two seperate CPUs.

    Unique to themselves:

    • Delayed their best system sellers to the point where they didn't matter anymore (Killzone 2) or to the point that when they are released they cannot change the course of the generation by themselves (GT5)

     

     

    Boy is that bullet so true all I have been hearing about for 3 years is the cell processor and not one game is better on my PS3 than my 360

    Extra performance at an extra high cost which doesn't improve the games significantly, actually they did one better on this as the differences are subjective and not definative



    PS3, WII and 360 all great systems depends on what type of console player you are.

    Currently playing Call of Duty Modern Warfare 2, Fallout 3, Halo ODST and Dragon Age Origins is next game

    Xbox live:mywiferocks