Final-Fan said:
Squilliam said: We will probably still be scratching our heads wondering what some of the games industries best known 3rd party teams/icons could have done with the interface and concept of the system at the end of the generation. By that time, that mantle may be taken up by some other system so we may never know what may have come of the Wii had it come with a more reasonable performance to satisfy a wider variety of game developers. Thats probably the only real mistake from Nintendo this generation. |
No, I agree with others who have said there was no mistake at all in this area. It's true that any console design will close possibilities as well as open them, but you can't have it all. Wider variety of game developers, hah.
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It seems Nintendo has a game model something like this:
1. Use small, elite core teams to make game.
2. Market the holy heck out of it if its good.
3. ???
4. Profit.
That was just a joke, the Wii suits the Nintendo style of development, small agile etc. It suits them, but it may not have suited other developers. More performance doesn't do anything but improve most game genres. The console market has grown along with the possibilities that the added performance every generation has bought. Im not talking a hardcore select few who are happy with a text based interface, the GUI lovin' masses are the people im talking about. Yes there is a point where there is TOO much performance, let the Xbox 360 and PS3 walk in... because there are some very real tradeoffs. Im just talking about a natural performance increase inline with previous generation power consumption and packaging norms.