Pinksheet thought the number in Yen was number in SEK.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.
Pinksheet thought the number in Yen was number in SEK.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.
I know they do have a mistake, but it (the mistake) should not be a justification to promulgate a lie (continuing to use the mistake when you know its a mistake).
good joke
"In the absence of the gold standard, there is no way to protect savings from confiscation through inflation. There is no safe store of value..."
Grampy said:
Not really. You have to factor in a huge growth in older gamers of which the vast majority are using the Wii. "Last year, 26 percent of people over the age of 50 played video games, up from 9 percent in 1999, according to the Entertainment Software Association, a Washington-based trade group. The figure is expected to rise because of the games’ growing popularity with seniors, the association said. " A 17% increse in the total population over 50 is a huge number of people and they will definately raise the average age of Nintendo users. http://www.bloomberg.com/apps/news?pid=20601103&sid=aGnwt15mTjJQ&refer=us
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When I say generalization, I mean the 16-30 year old thing userbase. That's like saying the major userbase of the Wii is females 6-12, females 25-45, females 65+, males 6 to 12 and males 65+.
Pixel Art can be fun.
Dogs Rule said:
In this post http://www.vgchartz.com/forum/post.php?id=1682047 I used their own price and shares outstanding figured to prove that there is a mistake. Pinksheet's own figures discredit the "according to Pinksheet" statement. By not changing the post or at least pointing to their share price and outstanding share figures you are only promoting a lie by willfully conceiling the truth. |
That was not my intent and I carefully phrased it that way.Actually there are all sorts of figures out there but in any case, by everyone's measure Nintendo with less than 4,000 employees has completely outstripped Sony in value with it's 160-179,000 emplyees (depending on source). That's a sure sign of something.
If I quoted a well known published source that may have gotten it wrong for a little shock value, we do it here everyday. I see IGN game scores and to my mind they are equally screwed up. We quote absurd press statements from Sony all the time that are total works of fantasy and number manipulation. We quote Pachter, the man who is only right when he plays Captain obvious.

SmokedHostage said:
When I say generalization, I mean the 16-30 year old thing userbase. That's like saying the major userbase of the Wii is females 6-12, females 25-45, females 65+, males 6 to 12 and males 65+. |
Oh sorry, but I did not create the characterization of the core of HD consoles users being male 16-30. That is often used and I have even seen is used by Sony and Microsoft. I don't even know who started it it has been around so long. Many of the websites use it to define "hardcore gamers".

Grampy said:
Oh sorry, but I did not create the characterization of the core of HD consoles users being male 16-30. That is often used and I have even seen is used by Sony and Microsoft. I don't even know who started it it has been around so long. Many of the websites use it to define "hardcore gamers".
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I see what you're saying. I'm just not a fan of people using generalizations like the 360/PS3 are solely entertaining the gaming needs of "hardcore gamers" and the Wii is solely entertaining the gaming needs of "casual gamers."
Pixel Art can be fun.
| Dogs Rule said: I know they do have a mistake, but it (the mistake) should not be a justification to promulgate a lie (continuing to use the mistake when you know its a mistake). |
OK, don't get your panties in a wad. I thought the little clue in the line "if you don't believe it and I wouldn't" was a enough to raise scepticism and I quickly posted a more correct figure, iI have added a very hard to miss disclaimer. My intent was not to deveive but to get people to consider the question because most people are under the impression, often expressed here that Sony is this huge giant corporation that could eat Nintendo for luch and still be hungry. This is very much not the case. By any reasonable measure Nintendo is executing and performing very well while Sony as a corporation is badly underperforming, and this is, and should be, a cause of major concern to those of us intersted in the long term health of the industry.

SmokedHostage said:
I see what you're saying. I'm just not a fan of people using generalizations like the 360/PS3 are solely entertaining the gaming needs of "hardcore gamers" and the Wii is solely entertaining the gaming needs of "casual gamers."
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I would agree, generalizations are at best lazy shorthand and at best unfair. The best study on gaming demographics that I have see says basically the same thing, that "casual gamers" are older but it is certainly more complex than that.
AOL Games has teamed with The Associated Press to take a closer look at the video game demographic and its game playing habits. With the help of international public opinion company Ipsos, the AP-AOL Games poll surveyed 2,016 adults and 770 gamers from October 9-11 and 16-18. The findings revealed that 81 percent of children between the ages of four and 17 regularly play computer or video games, with 38 percent of adults also playing.
Interestingly, although more gamers are male than female, the female game playing constituency is larger than you might think. 45 percent of adult gamers were found to be female. In addition, over half of all adult gamers are under 40 years old, while 27 percent are under the age of 30. About one third of all adult gamers are married and have children.
"These findings underscore gaming's broadening reach," commented Ralph Rivera, Vice President of AOL Games. "It's not about eating dots and shooting pixilated aliens anymore. Today, games are multi-million dollar productions that range from kid-friendly to adults-only fare."
In terms of playing habits, the average adult gamer was found to spend two hours per week playing video games. However, that figure doubled to four hours per week for fans of shooter games, and rose to five hours for fans of adventure and role playing games. The vast majority (93 percent) of online play takes place at home, although five percent admitted to playing at work or school.
Looking at gamer demographics, 41 percent of all gamers were classified as "hardcore gamers," meaning they spend at least three hours per week playing video games. Light gamers (31 percent), on the other hand, play for less than an hour per week on average. Not surprisingly, hardcore gamers tend to be younger people – 59 percent were under the age of 40 and 32 percent were under 30. There are also more male hardcore gamers than female (58 vs 42 percent). In general, the AP-AOL Games poll found that light gamers are more likely to be female, in their 40's and employed full-time. Furthermore, 68 percent of light gamers are married versus only 50 percent of hardcore gamers.
This study is from 2007 and I believe that in anything the demographics have become more polarized since then.

Your highlighted addition to the OP is a joke since you are the one who started a thread on ridiculous figures "WITHOUT MAKING ANY EFFORT TO VERIFY THAT INFORMATION".
A market capitalization figure is not a debatable opinion, it is not an analysis subject to criticism because it didn't account for a variable. What it is is a cold, uncarring calculation that does not vary and is the multiplication of the number of shares by the share price. "OTHER SOURCES GIVE THE CURRENT VALUATION OF NINTENDO AS SOMEWHERE BETWEEN 57-65 BILLION, " but that would not be current market capitalization (which is what your thread was about.
Now you say your intention is to stop people from saying that Sony is too big to be swallowed up, but in doing so, you imply that Nintendo has a market cap equivalent to Exxon-Mobile's. You should be glad that Nintendo's market cap isn't 400 000 000 000$. They would have to make 250$ profit off of 1.6Billion transactions over the next 8-13 years (usually accepted P/E ratio) in order to justify that price, or else a lot of people would loose a lot of money when it's bubble would break.
And my panties are not in a bunch. Let's keep this above the belt, especially since you are fighting an uphill battle in justifying your insistence on using your figures.