Jo21 said:
u obviously havent seen those games have you?


/thread
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Jo...
When you compare Gears and Uncharted, for example, you do have to realize that Gears has to animate more than one player character. The Gear's squad is made of 5 units, all of them rendered in high poly and texture detail. And the engine has to take into account in order to stay locked at 30fps that they are all in screen at once that's a huge tax upon the system resources. There's a "budget" as they call it, and Gears uses a considerable amount of that budget on the members of the squad. Games like Uncharted do not have that burden so they can spare more resources in the environment, main protagonist, etc. It's the same reason fighters usually look insanely good - there's just a backdrop and two characters. In other words, it's easy to make a section of a wall insanely good but rendering the whole building is a different thing.
This of course no attempt to belittle the great engine they used on Uncharted, as it's a terrific tool but also has a huge benefit over UE3 - it's not intended to be a do-it-all multiplatform tool, which means it's inherently more efficient.
Development resources also matter a lot these days. Both the ps3 and the 360 are highly complex hardware and... this was something we started to see last gen but it has definitely exploded in the current generation. Games definitely benefit from time and the amount of guys chained to the desk hammering keys at the engine. That just isn't all there is, however - even more talent and intelligence are required for today's complex engines. Halo 3 from example, suffered from a very ill-conceived engine - the Bungie guys in charge of it even decided to render each frame twice and blend them together. Sure it resulted in great lighting, the dinamic range was off the roof - but at huge costs.
What I am saying here, is that what you see in games like KZ2 or GT5, for example is the result of talent, years of development and huge technology budgets. Which are no excuses of course, the games do look visually amazing. But they come not because the hardware running the software is necessarily better, but rather because a series of decisions were taken along the process that greatly helped to produce games of astounding visual impact.
A better comparison would be something like Virtua Fighter 5. Both versions were made by the same guys, they first got the ps3 version out and then they made the 360 version (which of course means the 360 saw its version considerably later).
The guy talking there is the guy who designed the cell. He's the chief architect of what is the core of your ps3. If you think he doesn't know about processors, architectures, performance, etc you might be in denial.