| celticlonewolf said: The main reason I posted this was not to get into the "this console is more powerful than that console" cr@p but to show that most probably by the looks of things sony and ms next gen(I really dont see it happening in a big way this gen if at all") are going to be using 3d as the next step in gaming. |
Sorry if I helped derail the thread a little, celticlonewolf.
The 360, from my perspective, has a few more hurdles (fairly big ones) to overcome before 3D gaming can become reality on it, though. I would love for both HD consoles to leap forward, but I had to mention that the truth is that the PS3 is a lot better suited for this type of tech. Its cool to see that MS is doing what they can, though.








"For that technique you would need to enable the preserve contents mode, yes.
I'm not sure that would actually give you a perf gain on Xbox, though. I'm guessing restoring the depth contents is going to be slower than however much you gain through the stencil tests.
Deferred rendering is actually quite an awkward fit for the 360, because of the limited size but very fast EDRAM hardware design. The technique as a whole may work ok, but I think that light volumes idea is probably more work than it is worth."
He is saying that the benefits of using this method do not make up for the memory reads and writes, not that the memory read and write speeds are bad.
And this is a very interesting read:
http://download.microsoft.com/download/d/3/0/d30d58cd-87a2-41d5-bb53-baf560aa2373/next_generation_graphics_programming_on_xbox_360.ppt