Zelda is one of my favorite franchises ever and many agree one of the best. I played and loved Fallout 3 and believe that it is as good if not better than Zelda.
Zelda is one of my favorite franchises ever and many agree one of the best. I played and loved Fallout 3 and believe that it is as good if not better than Zelda.
yeah when you really think about it a lot of the adventuring has been taken out of zelda. thats sad. the games have still been great but definitely missing a combination of innovation and getting back to the franchise's adventuring roots.
end of '08 predictions: wii - 43 million, 360 - 25 million, ps3 - 20 million
Games I've beat recently: Super Mario Galaxy, Knights of the Old Republic, Shadow of the Collossus
Proud owner of wii, gamecube, xbox, ps2, dreamcast, n64, snes, genesis, 3DO, nes, atari, intellivision, unisonic tournament 2000, and gameboy
Words Of Wisdom said:
Did you play Link to the Past or Link's Adventure?
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Yes. Although LttP required more items to beat specific dungeons, you could still do a bit out of order. As the series has progressed, each title brought more and more linearity to the game.
Back from the dead, I'm afraid.
Well don't expect the next Zelda to be any less linear, how could it be if that 'kind code' patent is gonna be implemented in Zelda?
I bet most of you never even played fallout 1 or 2.
Which pretty much the opposite situation with Zelda fans.
mrstickball said:
Yes. Although LttP required more items to beat specific dungeons, you could still do a bit out of order. As the series has progressed, each title brought more and more linearity to the game. |
Stickball is right, LttP you could beat most of the dark world temple out of order (not light world), there were exception, like I think you needed to do the eastern temple first, but like the Theives Hideout and the Well Temple (the one in the bottom center) you could do out of order, and I think you could do the one where you get the superbomb out of order. I am pretty Turtle rock had to be last though.
End of 2009 Predictions (Set, January 1st 2009)
Wii- 72 million 3rd Year Peak, better slate of releases
360- 37 million Should trend down slightly after 3rd year peak
PS3- 29 million Sales should pick up next year, 3rd year peak and price cut
Hmm you mean Zelda was dumbed down , cattering to owners of shooter box version of some kind of glorious orginal game? :)
PROUD MEMBER OF THE PSP RPG FAN CLUB
Same here, love Fallout 3, but jut respect zelda
mrstickball said:
So you think that Zelda is diverse because it's linear? Give me a break. What it's called is bad game design. When they (the developers) are forcing you to get specific items or requirements to pass a certain point, they are taking out the 'adventure' aspects of a title. Regardless in Ocarina of Time (or any other modern Zelda), you have to get specific items to complete levels, no matter what you do. Although Fallout 3 has (at times) generic level design, and few puzzles, the fact is that the adventuring aspects far surpass that of Zelda, which is what the OP is arguing - Zelda has lost its true 'adventuring' roots, and delved more into an Action/Puzzle game with set backdrops, claiming to be an 'adventure' game when you aren't adventuring - it's all pre-set. The argument is that (from my viewpoint) that Zelda needs to have more of the Fallout 3 mentality of 'yes, you can venture to Gerudo's Fortress without the hookshot, but the enemies are going to be overpowered, and kick your butt. If you do manage to beat that fortress, you'll have access to end-game powers that'll make the rest of the game a sinch' and less 'stop! You must complete every dungeon in order! This is not an adventure! You can't go there for another 10 hour' tease. You CAN have non-linearity in an adventure game, and still have it be great - look at Zelda 1 & 2. Both were non-linear and allowed you to complete dungeons in a semi-linear fashion. Of course, the later Zeldas have abandoned that formula, which is why some are taking up arms with it. Puzzles could still be engineered to be tough - but have answers that don't require you to have a very specific item (such as a hookshot, boomerang, or such). Zelda would then reward you for both linear (easy to beat) and non-linear (uber-items early in game) dungeons. One of my most treasured memories from early games was that some RPGs, such as Dragon Warrior 3 (DQ3 for the rest of you) had areas that you could access early on that contained very high-level monsters. If you managed to somehow beat the battle, you would gain 2-3 levels per battle, and sometimes gain weapons that, under normal play, would be unavailable until hours later. Heck, Chrono Trigger gave you that in Medina Village in 1000AD with the 65,000G items - If you were smart (like I was), you could save up enough money to buy a sword for Chrono immediately upon entering the village, and have a sword so overpowered, you could use it for the next 10 hours until you could re-purchase the said weapon in 12,000BC (which was quite a bit further into the game). Do you see at what I'm getting at? Games need to reward players that draw outside the lines, and do things the hard way, by giving them access to end-game items if you can manage it. Fallout 2 did a good job of this as well - If you learned the right moves, you could access Power Armor within 20 minutes of starting the game (which, under normal circumstances, would take you hours to get). |
And how would you make a Zelda game harder..... you can't compare it to Dragon Quest, DQ is about the enemies, Zelda about the Puzzles, enemies where never ment to be hard (only in Zelda II). So no I don't really see your point. (And Zelda I and Zelda II are still the worst from the series, at least it was clear it still had to develop and it's been developed in a more linear way, which is totally fine be me considering it's my favorite franchise.) Oh and have you played Zelda Twilight Princess???? Bad game design???? Give me a break!!!!
| kowenicki said: Im just getting into this too... and it is sensational! |
me 2, but dont you think its a little on the hard side when you are swamped by super mutants?
ive started to use sledghammer melee attacks as it registers qucker kills.
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