mibuokami said:
I really have no idea how much financial mitigation this type of practice actually achieve, but thinking logically one cannot help but feel that it is cheaper and more cost effective to do this. That being said, I hope this isn't the future of game developer, I really appreciate Sony's effort to built up a large and comprehensive studio portfolio, the coming together of all these developers and the sharing of technique and talent has done wonders both for the studios and for the games that they produce. I understand that their is a need for innovation and there should always be places for fledging studio to grow and innovate but at the same time, I hope for a balance and company like Level 5, who started out as a tiny developer but are now moving into publishing and much more ambitious projects (Digital Distrution Medium) can continue to happen. @ Luny Tune: Both Ratchet and Resistence are Sony IP, Insomniac had signed a contract all the way back in 2002 ensuring of the former to boot. |
Thank you for realizing that there might be a future in this practice.
I also hope that this isn't the future, for Okami, Shadow of the Colossus, and even Viva Pinata might not exist if this was to happen.
Still, there's a future of gaming, and it's expensive. To discard Microsoft's thinking and believe it to be the death of the company is absurd given the nature of the business and the trends we see happening every day.
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