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Forums - Gaming - Ps3 & Wii = long term support 360 =uncertain

I think Microsoft is at risk of struggling for exclusives - the biggest problem is that EA now own BioWare and Activision accquired Bizarre. I don't we'll see another exclusive Project Gotham and I can't see EA keeping Mass Effect exclusive to the 360, timed could be possible.

The money Microsoft have to offer now to justify 360 exclusivity is just becoming too high imo, and with a limited first party I can't see them producing many exclusives by themselves.

2009 could be an interesting year, personally I see Dead Rising, Mass Effect, Project Gotham and Ninja Gaiden all heading to the PS3 in some shape or form, some maybe only be the next in the series's as oppose to ports of the previous titles.



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Luney Tune said:
True first party games are actually somewhat rare. Publishers/console makers typically prefer working with independent studios, rather than owning studios themselves. This is equally true for all the current console makers.

SSBB was made by GameArts, a third party developer. Pretty much the only games Nintendo have made themselves this generation is Mario Kart, Mario Galaxy, Zelda TP, and Animal Crossing. In addition Metroid Prime 3 was made by Nintendo owned US based Retro Studios. Everything else published by Nintendo have for the most part been developed by third parties.

GT5 is being developed by Polyphony who are owned by Sony. I'm not sure about the SOCOM developers, but as far as i know both Media Molecule (LBP), Guerrilla (KZ2), and Naughty Dog (Uncharted) are all independent developers. Insomniac is not only independent of Sony, but they also fully own their own IP's. They can port Resistance/Ratchet and Clank to the 360 any time if they want to. And Valkyria Chronicles was made by Sega.

As for the 360, Bungie (Halo) is now independent of Microsoft. Lionhead (Fable) has as far as I know always been an independent developer.

Anyway, weak first party support has never been a problem for any console in the past. In fact it's pretty much the other way around. Just look at how the first Playstation crushed the Saturn/N64 more or less entirely with third party titles. Third party support is what makes or breaks a console.

Lionhead Studios was acquired by Microsoft in 2006. Naughty Dog was acquired by Sony in 2001. Guerrilla Games was aquired by Sony in 2005. As you said, Retro Studios is owned by Nintendo - but it's worth noting that several key members left last year to form a new studio. (Sadly, another key member passed away the same year.)



Million said:

MS relies  heavily on 3rd party support
This means we can't be certain of any future 3rd party support.

I see no reasoning here.

 



If 360 support stops, PS3 support will suffer (and vice-versa). These consoles are dependent on each other.



My Mario Kart Wii friend code: 2707-1866-0957

Luney Tune said:
True first party games are actually somewhat rare. Publishers/console makers typically prefer working with independent studios, rather than owning studios themselves. This is equally true for all the current console makers.

SSBB was made by GameArts, a third party developer. Pretty much the only games Nintendo have made themselves this generation is Mario Kart, Mario Galaxy, Zelda TP, and Animal Crossing. In addition Metroid Prime 3 was made by Nintendo owned US based Retro Studios. Everything else published by Nintendo have for the most part been developed by third parties.

GT5 is being developed by Polyphony who are owned by Sony. I'm not sure about the SOCOM developers, but as far as i know both Media Molecule (LBP), Guerrilla (KZ2), and Naughty Dog (Uncharted) are all independent developers. Insomniac is not only independent of Sony, but they also fully own their own IP's. They can port Resistance/Ratchet and Clank to the 360 any time if they want to. And Valkyria Chronicles was made by Sega.

As for the 360, Bungie (Halo) is now independent of Microsoft. Lionhead (Fable) has as far as I know always been an independent developer.

Anyway, weak first party support has never been a problem for any console in the past. In fact it's pretty much the other way around. Just look at how the first Playstation crushed the Saturn/N64 more or less entirely with third party titles. Third party support is what makes or breaks a console.

Guerilla and Naughty Dog are both Sony owned studios, Insomiac is independent but all their IP belongs to Sony. Sony has the most prolific of all first party studios and their Worldwide Studios include some very strong pedigree: (from wiki)

SCE Worldwide Studios
Japan

North America

Europe

 




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How does Microsoft rely (spelling?) more on 3rd party support than Sony? Let's have a looksie.

Total software (VGC data):

X360: 210M

Ps3: 110M

 

First party published:

X360: ~ 48M (~ 23%)

Ps3: ~ 26M (~ 23.5%)

 

That's dead on even.



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That is VGChartz LONGEST review. And it's NOT Cute Kitten DS

SnakeEyez said:
C8 said:
Million said:

Both the ps3 & the Wii are defined by a range of recognised , quality , exclusive ,1st/2nd party franchises which help both consoles to differentiate themselves. Both companies recognise the importance of 1st party suppport.

Wii : SSBB , MK WII , WII FIT/SPORTS/PLAY/MUSIC , ZELDA TP , MP3 ETC.

PS3 : UNCHARTED , GT5 , LBP , K2 , SOCOM:C , R2 , VC ETC.

360 : Halo 3 , Fable 2.....Banjo Kazooie ?

MS relies heavily on 3rd party support ; Gears , Mass Effect , Bioshock ,Star Ocean , Splinter Cell are all 3rd party efforrt . This means we can't be certain of any future 3rd party support , even if ms is supper rich they are in this to make a profit and once they have the install base moneyhating will loose it's viability , how will this affect the 720 ? with ms reducing 1st party support(http://www.ensemblestudios.com/) it should be a major concern to us all.

 

opinions ?

 

Gears, Mass Effect, Forza, PGR, Viva Pinata (and yes, Halo, Fable, Banjo) - all published directly by Microsoft. You don't really have a point.

published is not the same as 1st party.

C8 one touch KO'd

 



It's extremely expensive to maintain a first party studio and MS is actually casting many of theirs off in favor of publishing a third party title, which they might feel is cheaper to do and more beneficial in the long run.

Either way, MS will constantly be funding and publishing third party titles, as opposed to Sony & Nintendo, which rely heavily on maintaining their own first party studios.

It's a very different business model and given the state of many studios today, may actually be a new way of profitably operating in this business (funding a title and publishing it has to be a cheaper way of doing business than completely owning your own studio). It's almost like they're trying to move to solely outsourcing their exclusive game titles.

Time will tell who has the correct strategy but don't worry about MS not having first party titles. After the breakup of Ensemble (a damned fine developer), it's obvious where MS plans to go down the road. I'm not sold on the idea but it is an interesting one, especially considering how they've had premiere third party developers (BioWare & Epic, for example) make exclusive games for the 360. On the upside, MS will constantly be searching for new IP and introducing top-shelf innovative software through third parties. On the downside, they will never have complete control over their "franchise" IP (like Mario, God of War, etc.)




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mibuokami said:
Luney Tune said:
True first party games are actually somewhat rare. Publishers/console makers typically prefer working with independent studios, rather than owning studios themselves. This is equally true for all the current console makers.

SSBB was made by GameArts, a third party developer. Pretty much the only games Nintendo have made themselves this generation is Mario Kart, Mario Galaxy, Zelda TP, and Animal Crossing. In addition Metroid Prime 3 was made by Nintendo owned US based Retro Studios. Everything else published by Nintendo have for the most part been developed by third parties.

GT5 is being developed by Polyphony who are owned by Sony. I'm not sure about the SOCOM developers, but as far as i know both Media Molecule (LBP), Guerrilla (KZ2), and Naughty Dog (Uncharted) are all independent developers. Insomniac is not only independent of Sony, but they also fully own their own IP's. They can port Resistance/Ratchet and Clank to the 360 any time if they want to. And Valkyria Chronicles was made by Sega.

As for the 360, Bungie (Halo) is now independent of Microsoft. Lionhead (Fable) has as far as I know always been an independent developer.

Anyway, weak first party support has never been a problem for any console in the past. In fact it's pretty much the other way around. Just look at how the first Playstation crushed the Saturn/N64 more or less entirely with third party titles. Third party support is what makes or breaks a console.

Guerilla and Naughty Dog are both Sony owned studios, Insomiac is independent but all their IP belongs to Sony. Sony has the most prolific of all first party studios and their Worldwide Studios include some very strong pedigree: (from wiki)

SCE Worldwide Studios
Japan

North America

Europe

 

Even I got blushed and ashamed. You could be more kind with the guy!!!!!!!!!

Throwing is statement brutally down the sewer like that... bad baddddd

 



Stupid thread is stooooopid.