They're gonna be dead if Killzone 2 doesn't sell. Sony won't give them 80 million dollars to make every game.
They're gonna be dead if Killzone 2 doesn't sell. Sony won't give them 80 million dollars to make every game.
@ CGI-Quality
I believe that's the budget for Killzone 2.
Hopefully by more they at least mean split screen and co op.
| Dallinor said: You're remembering a 'rumour' well. As far as I know there has been no official statement as to the actual cost of Killzone 2's production. GG are owned by Sony. It's first party. The only way they'll go under is if Sony itself goes under/sells them or breaks them up. |
That rumor was $60M. There was some other article with $40M.
http://ps3.qj.net/Rumor-Killzone-2-budget-doubled-because-of-Guerrilla-Games-/pg/49/aid/112518
Well, even with $30M dev cost they will have to sell very well(consoles and game) to be profitable and its not a 'must buy' game serie. Also its FPS so 2.7M japanese PS3 owners will most unlikely buy it. FPS games sell much better in US and thats weakeast area for PS3.
Well, if KZ2 sells well (and by well I mean 3M+), I think there will be a KZ3 on PS3 and then a new IP on PS4.
Do some of you have a brain ?
GG made the engine from scratch just for the PS3 yet you think their next project will be on PS4 ? what the hell is wrong with you kids ?
Their next game dev will take half the time that K2 took since they were developing the engine along side the game. Now they got half the work load of their ass.
@twingo: I agree with all but the swearing, and insulting remarks.
Very likely there will be a Killzone 3, if Killzone 2 does decent on the shelves. The development cost of a sequel would be considerably cheaper, so there's probably a lot more potential for profit there.
It could be on the PS3 (I would say likely, actually), but the PS4 could very well be nothing more than a PS3 with all 8 SPUs (instead of the PS3's 7), and a much much faster GPU, for all we know. GG wouldn't need to modify their engine much for such a console, and there are lots of other, different ways to scale the Cell/PS3 architecture as well.
| Dallinor said: Games are not produced with the sole intention of selling hardware in mind. Games are made to make money. |
In that case KZ2's long development time, unprecedented budget, EU bundle and unfortunately placed February release confirms KZ2 will not make any money. So give Sony a reason to invest another $60 million rather then making 3 $20 million blockbusters.
| Dallinor said:
Also, I find it highly unlikely that GG will not be developing another game this gen. Given the amount of time invested into the production of the spectacualr KZ2 engine, it would be a monumental waste to use it solely on one outing. |
So if they did get a game out in 2 - 3 years times, 2 games on an engine makes all the more difference then 1? Most devs are on their 3rd or 4th games for 2009, Geurilla is on their first. Go figure.
RAZurrection said:
In that case KZ2's long development time, unprecedented budget, EU bundle and unfortunately placed February release confirms KZ2 will not make any money. So give Sony a reason to invest another $60 million rather then making 3 $20 million blockbusters. 1
So if they did get a game out in 2 - 3 years times, 2 games on an engine makes all the more difference then 1? Most devs are on their 3rd or 4th games for 2009, Geurilla is on their first. Go figure. 2
|
1. Why would a potential sequal cost 60 million ? answer, it wouldn't Furthermore the reason so much money was pumped into kz2 is because it has been set as the benchmark for ps3 games ever since e3 2005. Oh yeah GTA4 cost twice as much.
2. A sequal would also be developed faster. I'm thinking 2 years top. They will probably take a break of a few months and then start working on a new game on the same engine. It'll be faster and cheaper.
Staude said:
1. Why would a potential sequal cost 60 million ? answer, it wouldn't Furthermore the reason so much money was pumped into kz2 is because it has been set as the benchmark for ps3 games ever since e3 2005. Oh yeah GTA4 cost twice as much.
2. A sequal would also be developed faster. I'm thinking 2 years top. They will probably take a break of a few months and then start working on a new game on the same engine. It'll be faster and cheaper.
|
I agree with Staude, except for the bolded: Game devs don't take "breaks", contrary to popular belief. They can't afford to. The industry is far from the lucrative mini-industry it was in the 1980s. A sequel, or another IP, is almost unquestionably already in the works, and probably has been for 6 months to a year.