By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Staude said:
RAZurrection said:
Dallinor said:

Games are not produced with the sole intention of selling hardware in mind. Games are made to make money.

In that case KZ2's long development time, unprecedented budget, EU bundle and unfortunately placed February release confirms KZ2 will not make any money. So give Sony a reason to invest another $60 million rather then making 3 $20 million blockbusters. 1

Dallinor said:

Also, I find it highly unlikely that GG will not be developing another game this gen. Given the amount of time invested into the production of the spectacualr KZ2 engine, it would be a monumental waste to use it solely on one outing.

So if they did get a game out in 2 - 3 years times, 2 games on an engine makes all the more difference then 1? Most devs are on their 3rd or 4th games for 2009, Geurilla is on their first. Go figure. 2

 

1. Why would a potential sequal cost 60 million ? answer, it wouldn't Furthermore the reason so much money was pumped into kz2 is because it has been set as the benchmark for ps3 games ever since e3 2005. Oh yeah GTA4 cost twice as much.

 

2. A sequal would also be developed faster. I'm thinking 2 years top. They will probably take a break of a few months and then start working on a new game on the same engine. It'll be faster and cheaper.

 

I agree with Staude, except for the bolded: Game devs don't take "breaks", contrary to popular belief.  They can't afford to.  The industry is far from the lucrative mini-industry it was in the 1980s.  A sequel, or another IP, is almost unquestionably already in the works, and probably has been for 6 months to a year.