Slimebeast said:
Well, they're not corridor shooters in the strict, traditional sense á la Doom and Quake, but the areas are still very limited compared to more "modern" shooters like Battlefield, Crysis and Far Cry 2.
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How pixelated Crysis looks? erm wha?
Also calling GoW2 a corridor shooter is crazy. The scale of it is ridiculously impressive. In fact I doubt you have actually played GoW2. There is quite a lot of colour in it, from bright glowing foilage underground a lot of levels taking place in broad daylight.
I actually think KZ2 is going to struggle against GoW2. While yes in small areas KZ2 is more impressive I think it is never going to get close to the scale of GoW2.
*spoilers*
Is KZ2 going to manage anything like the brumak attacking the building you are in with a hundred or so enemies running beneath it? Or the ridiculously fast moving reaver rides? Riding the Brumak and destroying towers with it? Riding the rigs with helicopters getting destroyed above, killing corpsers, brumaks, hundreds of enemies etc.
*end spoilers*
Perhaps there are still some surprises and there will be sections where there will be bigger sections though. Certainly possible, I remember before RE4 was released we basically only ever saw the village part which turned out to be a very small part of the game.
Watching KZ2 I wonder if Guerilla are actually putting some tributes to gears in though. The train section and part where you get into a pot used for carrying molten metal look like they are taken directly from gears.
I think realistically it's Crysis>>>GoW2>>uncharted. KZ2 looks like it will be just ahead of GoW2 but way way behind crysis still.










