Beauty is a personal preference.
If you want to talk tech specs (which does *not* make something beautiful) then no consoles can beat the $500 PC in my sig.
But if you think Killzone 2 is the prettiest game in the world, then that's true FOR YOU.
If you want to talk tech specs (which does *not* make something beautiful) then no consoles can beat the $500 PC in my sig.
But if you think Killzone 2 is the prettiest game in the world, then that's true FOR YOU.
Genderless Hooker said:
Really, because I remember enjoying it a lot. |
I enjoyed it as well. But not as much as other FPS games on the market. Its quite obvious that the engine is beyond impressive but other things aren't polished at all. Things like vehilce combat, AI, story... I've always held a belief that Crytek knows how to make beautiful engines but have yet to show that they know how to make a compelling game.
| RED53DEVILS said: During CES, Sony demonstrated the latest build of Killzone 2 for the PS3, which is set to ship out next month and suffice to say the game looks jaw dropping. Everything about the game was phenomenal from the details, physics, graphics, audio and gameplay. I did not think I would say this so soon, but Killzone 2 may be the first console game to surpass Crysis. When Crysis first launched on the PC it was hailed by many to be the best looking game on any platform. It certainly was the best looking game in terms of sheer graphics, but the game still received some criticism for presentation. Killzone 2 shatters Crysis on all fronts not only wiht presentation but physics, details and graphics. The last time I had a good look at the game was during the phase 2 beta. Even then, the game looked phenomenally better than any game developed on a home console. However, it seems like the developers spent their time wisely by improving the game by two folds. All of the minor nuisances in the game have been tweaked and improved beyond belief. The floor of the air carrier now has vivid detail. Rico’s head is also visibly shinny with sweat and the wall textures still look excellent close up. It really is difficult to describe what an improvement the game has gone through. The best thing to do is look at the video clips coming out of CES to know what I am talking about.
[VIDEOS DELETED TO SAVE SPACE] Killzone 2 not only sets the bar extremely high in all aspects on the home console, but manages to look better than one of the best looking games on the PC. Guerilla Games has really outdone themselves with a game that is said by many to be genre defining. Although, you don’t have to take my word for it, just Google it to read the impressions of the game being written by other reviewers. http://gamer.blorge.com/2009/01/10/killzone-2-surpass-crysis/ |
Dude, STEP AWAY FROM THE COMPUTER! And take a day or so off to contemplate your life and nature of reality. And when you promise NEVER to do a post like this again, then return. Posts like this will drive people to not want to buy a PS3, because normal people don't want to hang around with people who are detached from reality.
As far as graphics go, consider THIS from Crysis:
http://www.youtube.com/watch?v=pPi0AhQgrDs
And if you want to be such a nerd about graphics, chew on this:
http://www.youtube.com/watch?v=xYPr9L_7UuE&feature=related
As far as Killzone 2, well.... after seeing how boring Helghast looks, I don't know why anyone would want to invade it. The place is one giant dustball. Seriously, let the Helghans have it and try to negotiate. Promise them you would NEVER want to invade them. In that world, even money says that 20% of the invading force my off themselves instead of having to invade.
Dozens of other games look like they have far more interesting worlds to be in. Gears 2 world looks FAR better than this world. Farcry 2 gives you Africa. And Crysis gives you foliage also. But Helghan? I am getting so UNINTERESTED in it. It may actually make me take a second look at Resistance 2. At least there should be some nice colors there.
Seriously dude, a trip into hell looks more interesting that invading Helghast. Didn't want to go here, but your unadulterated fanboyism calls for it. Artistic direction is becoming increasingly important to a game being immersive.
Crysis was quite good until those aliens came. After that it was pure crap. Technologically its incredible game however and no console game in this gen will surpass it, because there aren't enough resources on either HD console to make similar game. I haven't seen any "Geow 2 looks better than crysis!" thread or any other X360 game vs crysis, but more than enough from sonys side. I ask why?
Fishie said:
Watch this then talk again:
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I am proposing a FPS's law that is like Godwin's Law. Call it "GoBoom's Law". It states: As a thread discussing FPS graphics is discussed, the probability of a video showing exploding barrels from Crysis will approach 1. At that point, all sense of sanity gets thrown out the window (if it hadn't before).
In style? Easily.
In animations? I'd say so.

In physics? Debatable (depends on if you consider # of objects on screen as some barometer of realistic physics).
In lighting? Arguably.
In textures, polygons, and resolution? Hell fucking no.
| Deneidez said: Crysis was quite good until those aliens came. After that it was pure crap. |
I found it to be the opposite when I played it. The beginning fo the game was great, but then after Prophet is taken away, it became crappy until after you exit the alien ship and found everything to be frozen. The pacing switched and I found it to be more interesting than going from point A to point B to take out stupid human enemies.
| frybread said: Okami is the best looking game. PC pushes the most pixels, shaders, and has the highest fill rate. But does that matter without a coherent art style? Nope. |
Quite true.
Okami
To lavish praise upon this title, the assumption of a common plateau between player and game must be made. I won't open my unworthy mouth.
| Squilliam said: All I have to say is that: 1. Crysis is over-rated. 2. Killzone 2 is over-hyped. That covers most of the arguments. ![]() |
True.
NJ5 said:
The PS3's PPE is just like the 360's 3 cores. The PS3 has one.
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The SPEs can do double precision floating point operations, the PPE can not. That includes the X360's CPU. This actually happens because the PPEs in both consoles use the AltiVec floating point/ SIMD instruction set which is locked on 128-bit single precision operations.