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NJ5 said:
CGI-Quality said:
@ jetrii

I actually meant to put PPEs not SPUs, but I'm trying play a game and type at the same time. Regardless, people are still taking this conversation way too personally, Killzone 2 looks great, Crysis looks better. Killzone 2 = best looking console game, Crysis = best looking game, lets keep it at that.

The PS3's PPE is just like the 360's 3 cores. The PS3 has one.

 

The SPEs can do double precision floating point operations, the PPE can not. That includes the X360's CPU. This actually happens because the PPEs in both consoles use the AltiVec floating point/ SIMD instruction set which is locked on 128-bit single precision operations.