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Forums - Sony - Killzone 2 December Vs January Build Comparison !

davygee said:

Look at the difference from E3 2007 - December 2008 - January 2009

They EXCEEDED their expectation, I applaud Guerilla.  Looks like they might have a bright future *crosses fingers for the release and reviews*

@IllegalPaladin - That is one insane video, damn that looks sexy!



  • 2010 MUST Haves: WKC, Heavy Rain, GoWIII, Fable III, Mass Effect 2, Bayonetta, Darksiders, FFXIII, Alan Wake, No More Heroes 2, Fragile Dreams: FRotM, Trinity: SoZ, BFBC2.
  • Older Need To Buys: Super Mario Bros. Wii, Mario Kart Wii, Deadspace, Demon's Souls, Uncharted 2.

There is definitely more to list that I want, but that's my main focus there.

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IllegalPaladin said:
mibuokami said:
Um aside from the lighting I really couldn't spot much change with those pics, even when I clicked the link and enlarged them... Any chance of pointing them out? At this point it really doesn't matter much but I like to know these things just because.

Also that bandana guy reminds me of Bruce Willis for some reason... dunno why >_<

 

The gray/brown filter isn't there anymore so colors look more natural. Some visual issues in the build we saw in November (like the one guy's face and how it didn't look natural) has been fixed. The fire trail on the shot down landing craft has been made better again and look more badass. It looks like an extra light on one of the landing craft. The explosion of the one landing craft has been changed and now it looks like it was hit by lightning instead of an explosion.

Also, if you see the video, the voices have been changed from the placeholders we saw in November and December. Rico's voice, while still a little overdone, isn't as bad as it was previously and the dialog lines are said when they are supposed to be said (if you remember, the "where are the other guy's" line didn't even play in the previous build).

Check out the HD version for a much better view of it.

Though BEWARE, the person playing sucks.

Wow just saw the hd version and it's truly beefed up ! damn ! i also actually think the voices are pretty good now. Atleast it's a ton better than the placeholders

 



Check out my game about moles ^

looks amazing! im trying hard to get into fps so i can play this game without throwing up all over the coffee table.



mtofu said:
looks amazing! im trying hard to get into fps so i can play this game without throwing up all over the coffee table.

 

Well, at least the coffee table is better than the carpet.

It's interesting because I can start to feel nauseous if I'm watching somebody else play a game (say Counter-Strike), but I feel just fine when I'm in control and doing all the fast motions.



It's not sharper textures. It's called less depth of field and motion blur (at least in some of the first shoots). ;)



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

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IllegalPaladin said:
mtofu said:
looks amazing! im trying hard to get into fps so i can play this game without throwing up all over the coffee table.

 

Well, at least the coffee table is better than the carpet.

It's interesting because I can start to feel nauseous if I'm watching somebody else play a game (say Counter-Strike), but I feel just fine when I'm in control and doing all the fast motions.

 

Logical, no?

If I know the moves that are coming, I'm not going to get nauseous. ^^

@ mtofu: i'm not a shooter fan either, but since R2 (free with my ps3), I must say that K2 is looking very very VERY interesting indeed.



Eurogamer preview released today

"Comparisons to Halo were the blunt sticks used to bludgeon the game in 2004, and it seems unavoidable that Gears of War will be the new benchmark against which Sony's current great grey hope will be judged by fans of kneejerk comparison. Both, after all, feature a quartet of tough-talking soldiers pushing behind alien enemy lines, both take real-time environmental detail to grimy new levels, and both are structured as a relentless military campaign, with constantly changing primary objectives providing the backbone for the level structure. Where gameplay is concerned, however, Killzone still has more in common with PC shooters like Rainbow Six than any supposed console rival."

"Enemy AI, one of the sore points in the first game, seems convincingly tough, even at normal difficulty. They'll use cover as effectively as you do, try to flank your position, flush you out with grenades and even duck, roll and shuffle to safety if they're caught in the open. If a Helghast trooper is making a break for different cover, and you start firing in front of them, they'll stop and try to head back the way they came. A small touch, perhaps, but indicative of the intelligence you're up against. Their lifelike responses are made more convincing thanks to some excellent animation, which holds fairly steady across all the character models and environments. When a fellow member of Alpha Squad busts a door down with his shoulder, there's genuine weight and momentum to the action. Flags and tarpaulins flutter angrily in the constantly raging Helghan storms, while swirls of dust and billows of smoke display particle effects that manage to be impressive without feeling distractingly showy."



IllegalPaladin said:

Eurogamer preview released today

"Comparisons to Halo were the blunt sticks used to bludgeon the game in 2004, and it seems unavoidable that Gears of War will be the new benchmark against which Sony's current great grey hope will be judged by fans of kneejerk comparison. Both, after all, feature a quartet of tough-talking soldiers pushing behind alien enemy lines, both take real-time environmental detail to grimy new levels, and both are structured as a relentless military campaign, with constantly changing primary objectives providing the backbone for the level structure. Where gameplay is concerned, however, Killzone still has more in common with PC shooters like Rainbow Six than any supposed console rival."

"Enemy AI, one of the sore points in the first game, seems convincingly tough, even at normal difficulty. They'll use cover as effectively as you do, try to flank your position, flush you out with grenades and even duck, roll and shuffle to safety if they're caught in the open. If a Helghast trooper is making a break for different cover, and you start firing in front of them, they'll stop and try to head back the way they came. A small touch, perhaps, but indicative of the intelligence you're up against. Their lifelike responses are made more convincing thanks to some excellent animation, which holds fairly steady across all the character models and environments. When a fellow member of Alpha Squad busts a door down with his shoulder, there's genuine weight and momentum to the action. Flags and tarpaulins flutter angrily in the constantly raging Helghan storms, while swirls of dust and billows of smoke display particle effects that manage to be impressive without feeling distractingly showy."

 

awesome. I updated the OP with your video and this preview :P very cool stuff.



Check out my game about moles ^

Faces have much more details.
Wrinkles appear much more visible...



http://www.youtube.com/watch?v=iyLhpUPNPIs

360 IS OPERATIONAL AFTER 37 DAYS!

haxxiy said:
Mummelmann said:
*insert Crysis, Alan Wake, Heavy Rain, Gears 2 destroys KZ2 graphics here*

 

 

Wut? I am not the one that always carries on these discussions. I think they are ludicrous, actually. Which is why I wrote it the way I did. Do you seriously believe my debating skills are that piss poor? God...