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Forums - Sony - Killzone 2 December Vs January Build Comparison !

Killzone 2 - Dec 08 vs Jan 09 build comparison

Posted on January 7th, 2009 at 09:04

With the new Killzone 2 demo out now via Gamestop and review builds hitting media outlets, new visual comparisons have hit the net showcasing the subtle changes from December's preview code build to the near final version of the game.

Thanks to NeoGAF member "iceatcs," you can check out the latest visual comparison below. To see the changes from E3 2007 to the December 08 build, click here.

(Click to view larger version)

 

..........................

Wot ! I'm surprised to see even sharper textures and more colours :P .. This game is gonna be awesome.

 

EDIT: Added some content IllegalPaladin has contributed to the topic:

IllegalPaladin said:

The gray/brown filter isn't there anymore so colors look more natural. Some visual issues in the build we saw in November (like the one guy's face and how it didn't look natural) has been fixed. The fire trail on the shot down landing craft has been made better again and look more badass. It looks like an extra light on one of the landing craft. The explosion of the one landing craft has been changed and now it looks like it was hit by lightning instead of an explosion.

Also, if you see the video, the voices have been changed from the placeholders we saw in November and December. Rico's voice, while still a little overdone, isn't as bad as it was previously and the dialog lines are said when they are supposed to be said (if you remember, the "where are the other guy's" line didn't even play in the previous build).

Check out the HD version for a much better view of it.

Though BEWARE, the person playing sucks.


IllegalPaladin said:

Eurogamer preview released today

"Comparisons to Halo were the blunt sticks used to bludgeon the game in 2004, and it seems unavoidable that Gears of War will be the new benchmark against which Sony's current great grey hope will be judged by fans of kneejerk comparison. Both, after all, feature a quartet of tough-talking soldiers pushing behind alien enemy lines, both take real-time environmental detail to grimy new levels, and both are structured as a relentless military campaign, with constantly changing primary objectives providing the backbone for the level structure. Where gameplay is concerned, however, Killzone still has more in common with PC shooters like Rainbow Six than any supposed console rival."

"Enemy AI, one of the sore points in the first game, seems convincingly tough, even at normal difficulty. They'll use cover as effectively as you do, try to flank your position, flush you out with grenades and even duck, roll and shuffle to safety if they're caught in the open. If a Helghast trooper is making a break for different cover, and you start firing in front of them, they'll stop and try to head back the way they came. A small touch, perhaps, but indicative of the intelligence you're up against. Their lifelike responses are made more convincing thanks to some excellent animation, which holds fairly steady across all the character models and environments. When a fellow member of Alpha Squad busts a door down with his shoulder, there's genuine weight and momentum to the action. Flags and tarpaulins flutter angrily in the constantly raging Helghan storms, while swirls of dust and billows of smoke display particle effects that manage to be impressive without feeling distractingly showy."


.............Overall some awesome and epic stuff :p


Check out my game about moles ^

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wow that looks even better. SWEEET



Um aside from the lighting I really couldn't spot much change with those pics, even when I clicked the link and enlarged them... Any chance of pointing them out? At this point it really doesn't matter much but I like to know these things just because.

Also that bandana guy reminds me of Bruce Willis for some reason... dunno why >_




Why is the text on the Dec 2008 pictures all blurred out?

This image has extremely crappy quality, look at all the posterization from the jpeg compression...



My Mario Kart Wii friend code: 2707-1866-0957

@ mibuo: maybe it's just me, but I think the newest build is a tad sharper than the older build.



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lol that guy is probably going to get into trouble. The video is an IGN insider's video and he leaked it.

I like the new look of it, it lacks a brownish gray so now things look more natural.



The lighting is great, it really is. Not too hot on the drab colours though....



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot

*insert Crysis, Alan Wake, Heavy Rain, Gears 2 destroys KZ2 graphics here*



better lighting , otherwise, the same..



@papflesje

I don't think my eyes are sharp enough to spot the difference on those small pictures... I will commend them for the lighting change though, since I see it as an improvement (thought this could be a taste thing?)