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Forums - Sony - Evolution Studio and Liverpool studio have merged(Some new Policies)

kowenicki said:
@ staude... how do you make that out?.. this is a cost SAVING measure.

 

And when it comes to working with external studios, Sony plans to keep supporting new start-ups in the industry, with Denny stating that enthusiasm of new teams leads to greater innovation.

"Our policy is to work with the best talent and use the best practices because that's the way to make the best quality games," said Denny in an exclusive interview published today.

Recent collaborations with independent studios include Crash Commando from Epos Game Studio in Sweden, and Finland's Housemarque for Super Stardust.

"I don't think there are many other studio set-ups that take on what is a high risk, by looking at new studios and new IPs," offered Denny. "But it's something that we passionately believe in, we have to innovate and we have to try new things, and more often than not new studios help us do that.

"Sometimes the entrepreneurial spirit of new start-ups is infectious and they can come up with some great new concepts. And we have a track record of bringing that through, although we're always going to keep that balanced approach in our production."

 

@CGI

Ya indeed man. Indeed :P



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I don't like SCEE's habit of merging studios. I like each studio being distinct. They bought Evolution for a reason, because they're a good studio that makes good racing games. Lumping them in with another studio takes away their identity.

I like SCEA's approach much better. For instance, both Naughty Dog and Sony Santa Monica are based in Santa Monica, and both focus on third person action games, yet they haven't been forced to merge.

I do like the news of SCE helping out SOE. Maybe they won't suck so much now.



makingmusic476 said:
I don't like SCEE's habit of merging studios. I like each studio being distinct. They bought Evolution for a reason, because they're a good studio that makes good racing games. Lumping them in with another studio takes away their identity.

I like SCEA's approach much better. For instance, both Naughty Dog and Sony Santa Monica are based in Santa Monica, and both focus on third person action games, yet they haven't been forced to merge.

I do like the news of SCE helping out SOE. Maybe they won't suck so much now.

 

Hmm. I've played 2 SOE games (EverQuest Online Adventures and EverQuest II) and I must say it were 2 good games. SOE's customer support sucks big time, but they can make good games.



Screw Wipeout and MotorStorm. Where is my Jet Moto 4 with SixAxis tilting. I have been waiting...



make they could become polyphony digital killers ;)