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Forums - Nintendo - FPA Metroid Trilogy is over. Time to move on. 3rd Person anyone?

vlad321 said:
Staude said:
vlad321 said:
Staude said:
vlad321 said:
Valkyria00 said:
vlad321 said:
tehsage said:
I mean, that's like saying "Do you want a first-person Zelda game?"

I don't.

 

This.

Metroid Prime and Half-Life are two very similar franchises. Both have their silent heroes, both have damn good puzzles. One just focuses more on the shooting the other on the aadventure.

 

That said, MP could easily be in 3rd person, howeverit will be the same. There is NO difference between 1st and 3rd, other than the fact that you can see things coming from the sides/behind you. However in 3d person, doing some of the few shooting parts in MP will become a pain, since you'd have Samus blocking your view all the time. Therefore stay with 1st or 2D.

Isnt that like saying your character in 3rd Person shooters are in your way all the time!?

Come on there is a big difference in FP and 3rd Person. Combat for one could be change alot

 

 

That's exactly why it should NOT be in 3rd. 3rd person shooting is a joke and retarded, just like melee swordfighting in 1st is a joke.

 

You have obviously never played dark messiah of might and magic before.

The gameplay starts 1 minut in. Give it a watch for it is beyond awesome.

Thank you for linking to one of the games that's an example of first person melee sucking.... I could just as easily show you an awesome Morrowind video.

 

 

? difference is i have this game and i know it's awesome. Otherwise i wouldn't have played through it like 8 times so far and keep on doing it. Melee in this game is awesome.

 

I had high, VERY high hopes for Dark Messiah and I was extremely, EXTREMELY disappointed. Pro Tip: Use the Kick! I still can't get myself to finish this horrible game.

Did you play the pc version ? cause that one is awesome. I haven't tried the console version. And did you use the shield properly ? you have to use both the shield, sword and kick to fight properly.. and use the enviroments :p (if you are a warrior)

 



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Voltaire said:
Metroid is in a way something like Zelda, 2D or 3D. in Zelda games you progress through dungeons filled with enemies and puzzles, do somthing a bit different, then repeat. In Zelda games (with the exeption of MP3) your dropped in a huge world and have to search it to find suit uprgrades tools and upgrades for tools, and then use those to keep searches places you couldnt before.

 

Oh by the way; Link gets suits also - like the water tunic and fire tunic, don't forget the hook shot. ^_^

 

I remember a little mission in TooT called that you got Bigorons Sword for completing, you couldn't complete it until you reached the areas that you couldn't reach before without your upgrades. ^_^

 

Majoras Mask well... holy suit upgrade list. ^_^ the Formula is still the same.



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hey it ain't really such a bad idea. many ppl thought the same negativity when it was going first-person. i could do with a change. although i totally don't mind the 2d either.



the prime series got really stale indeed. the only thing that really saved MP3 was the controls.



A 2D Metroid to go on the DS, a proper Metroid 5 to detail Samus's adventures after becoming a wanted criminal (because she knows about Federation military secrets from the space station that she was responsible for destroying)

 

After that, you can start another spinoff franchise. Perspective doesn't particularly matter. Possibly something involving the gap between Super Metroid and Metroid Fusion, much like how Metroid Prime was in the gap between Metroid and Metroid II



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stof said:
The series works incredibly well in First Person. A large part of what makes the game so great is just how enveloping and engaging the first person perspective is. The screen overlays, the scanning, steam on your helmet. It just draws you in so well. Arbitrarily switching the games perspective only makes sense if it's to usher in a new concept or play style.

I wouldn't support changing the games perspective just for the sake of it. If anything, I think we should maybe get a handheld or wiiware title, and then let the Metroid franchise take a break until the next console. Give Nintendo a chance to seriously up the graphical presentation as well.

 

agreed...

...but the thing is, while metroid prime did a great job of moving to FPS and still keeping the essence of the series, it was missing one key ingredient for me.  i'm speaking specically of wall jumping of course (and morph ball to a lesser extent) which didn't really exist except as a retro-throwbacky/afterthought sort of way (i haven't gotten to part 3 so don't correct me if i'm wrong).  if moving the series to third person could bring this element back...I'D LOVE IT!!!

the obvious problem, of course, is i have yet to see any 3D game really pull off the wall jumping mechanic well.  ./sigh



I don't know about other games but in Metroid Prime 3, you could wall jump with Screw Attack, but it had to be done on specific surface. And it was kinda like Space Jump as well, you could "mid-jump" 5 times.



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kitler53 said:
stof said:
The series works incredibly well in First Person. A large part of what makes the game so great is just how enveloping and engaging the first person perspective is. The screen overlays, the scanning, steam on your helmet. It just draws you in so well. Arbitrarily switching the games perspective only makes sense if it's to usher in a new concept or play style.

I wouldn't support changing the games perspective just for the sake of it. If anything, I think we should maybe get a handheld or wiiware title, and then let the Metroid franchise take a break until the next console. Give Nintendo a chance to seriously up the graphical presentation as well.

agreed...

...but the thing is, while metroid prime did a great job of moving to FPS and still keeping the essence of the series, it was missing one key ingredient for me.  i'm speaking specically of wall jumping of course (and morph ball to a lesser extent) which didn't really exist except as a retro-throwbacky/afterthought sort of way (i haven't gotten to part 3 so don't correct me if i'm wrong).  if moving the series to third person could bring this element back...I'D LOVE IT!!!

the obvious problem, of course, is i have yet to see any 3D game really pull off the wall jumping mechanic well.  ./sigh

There's wall jumping in Corruption.



So at the end of this thread people want more of the same *sigh*

Gamers cry for innovations yet dont want stuff like this to happen. "If it aint broke dont fix it"
As a big of a Zelda fan I am TP was just another Zelda game.

You all just want some retro experience (2D) or keep FP because you think it still JUST works.

3rd person is the only direction to take it imo to give us a new thrilling experience in Metroid.



Valkyria00 said:
So at the end of this thread people want more of the same *sigh*

Gamers cry for innovations yet dont want stuff like this to happen. "If it aint broke dont fix it"
As a big of a Zelda fan I am TP was just another Zelda game.

You all just want some retro experience (2D) or keep FP because you think it still JUST works.

3rd person is the only direction to take it imo to give us a new thrilling experience in Metroid.

All 2-D games are in the third-person. A 3rd person games in 3D would be difficult to control in combat unless you either got rid of the shooting mechanics or put the camera just behind Samus constantly, which would mean we would finally be playing Gears of UnMetroidcharted. I don't particularly thing either of those sound appetizing, even on paper.