Many game developers (not pointing figures) have used a percentage of a console's performance to try to hype up the performance of their game. Some developers have stated numbers near or even at 100%, which to me sounds pretty far-fetched. One reason: although current-gen consoles have amazing CPUs, the memory can't keep it fed. A crazy expensive CPU is pretty useless when the memory can only feed it data a fraction of the time. What I wonder is, when will console manufacturers focus more on memory bandwith and try to reduce the memory bottleneck? What technology could help improve memory bandwith?
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