NNN2004 said:
Staude said:
NNN2004 said:
freedquaker said:
Oh what a garbage thread!!!! 40% of PS3, you gotta be kidding us! Now do you mean they are using only - 200 MB of RAM - 40% of the main core of the CPU - only 2 SPUs - 10 GB on bluray disc (pretty much dvd size)
if your answer is yes, then ok! Otherwise you are a bad bad useless fanboy!
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i wonder why they didnt use this 40% in the multiplat games or they mean that the ps3 peak at 40% ?
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most multiplat games use 0 percent of the thing you are talking about which are the spus because they require additional programming which means additional development costs. This is in particular true for earlier multiplatform games where they didn't know the architecture of the ps3 properly.. They would usually dump all the load on the ppu.
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and they still didnt use this spu thing even in the new multiplat games ? why ? the use of the spu is exclusive to the first party developers ?!! man dont fool yourself
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Dude if you expect a response Atleast fucking read before replying.
Again,
Development using the spus is hard.
Hard development equals high development costs.
A lot of thirdpartys would rather just make a dump of all the work over on the PPU and leave the spus alone, hence untapping most of the playstation 3s power, but porting from the 360 makes it particularly hard to use the spus. (hence why developers has started doing it the other way around now)
Okay ? are you with me so far ?
Okay, now developers has become more familiar with the ps3 architechture, so it wont be as difficult to work with the spus and when using the ps3 as lead in multiplatform games, developers are starting to take use of that.
Okay ?
Basically in conclusion, most old multiplatform games look and perform worse because the architecture of the ps3 was relatively unknown and a lot of people didn't know how to work properly with the processors SPU units and the knowledge would drive up development costs of their games.
Now however, a lot of developers has learned how to use the ps3 better and they start to take more advantage of the possibilities within the machine.
And again to the original post you made. when killzone 2 is using 40 percent it's because that's how far Sony has gotten in using the spus properly so far. Sonys internal studios share their resources so they advance a lot together and faster than the average developer does with the ps3 architecture. Naturally sony also shares a lot of their knowledge so that third partys can take advantage of it. But it's a reason why first party games will always be ahead of the curve. (With some exceptions, for instance Metal Gear Solid 4.)
I hope this was understandable.