By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - SDF :Xbox 360 Peak Potential Vs PS3 after 2 years (Pic inside)

oliminator1994 said:
Killzone > Halo is there any fresh news ?

 

Yes, Halo 3 will reaches 9 millions copies pretty soon... while KZ2 is still in development (nice marketing bullshots)....



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

Around the Network
Doh! said:

The same guy who owns SDF also owns wii60.com.  SDF is a joke site making fun of all the PS3 fanboys.  I thought everyone knew this by now.

So THAT explains the crab! 

 



SpartanFX said:
@toastyboy

this article is just for laughs and not representative of the truth at all(after all it's from SDF)

gears 2 already looks much better than halo3.

The ORIGINAL Gears looked better than Halo 3.  Halo 3 was Bungie sticking to its original XBox models for characters, an similar graphic resolution.

 



NNN2004 said:
Staude said:
NNN2004 said:
freedquaker said:

Oh what a garbage thread!!!!
40% of PS3, you gotta be kidding us! Now do you mean they are using only
- 200 MB of RAM
- 40% of the main core of the CPU
- only 2 SPUs
- 10 GB on bluray disc (pretty much dvd size)

if your answer is yes, then ok! Otherwise you are a bad bad useless fanboy!

 

 i wonder why they didnt use this 40% in the multiplat games or they mean that the ps3 peak at 40% ?

most multiplat games use 0 percent of the thing you are talking about which are the spus because they require additional programming which means additional development costs. This is in particular true for earlier multiplatform games where they didn't know the architecture of the ps3 properly.. They would usually dump all the load on the ppu.

 

 

 and they still didnt use this spu thing even in the new multiplat games ? why ? the use of the spu is exclusive to the first party developers ?!! man dont fool yourself

Dude if you expect a response Atleast fucking read before replying.

 

Again,

 

Development using the spus is hard.

Hard development equals high development costs.

 

A lot of thirdpartys would rather just make a dump of all the work over on the PPU and leave the spus alone, hence untapping most of the playstation 3s power, but porting from the 360 makes it particularly hard to use the spus. (hence why developers has started doing it the other way around now)

 

Okay ? are you with me so far ?

 

Okay, now developers has become more familiar with the ps3 architechture, so it wont be as difficult to work with the spus and when using the ps3 as lead in multiplatform games, developers are starting to take use of that.


Okay ?

 

Basically in conclusion, most old multiplatform games look and perform worse because the architecture of the ps3 was relatively unknown and a lot of people didn't know how to work properly with the processors SPU units and the knowledge would drive up development costs of their games.

Now however, a lot of developers has learned how to use the ps3 better and they start to take more advantage of the possibilities within the machine.

 

And again to the original post you made. when killzone 2 is using 40 percent it's because that's how far Sony has gotten in using the spus properly so far. Sonys internal studios share their resources so they advance a lot together and faster than the average developer does with the ps3 architecture. Naturally sony also shares a lot of their knowledge so that third partys can take advantage of it. But it's a reason why first party games will always be ahead of the curve. (With some exceptions, for instance Metal Gear Solid 4.)

 

I hope this was understandable.

 



Check out my game about moles ^

@Richard Halo was not "sticking to it's origins". Some company's fully grasp tech leaps in a single bound, bungie however didn't >_>;; I'm sure they're next title will be much better.

@Sardock 9 Million copies will be quite the achievement for halo :P But keep in mind sales =/= quality. And with that in mind, I hope for your sake that they are bullshots ^^ Previews say otherwise however :P



From 0 to KICKASS in .stupid seconds.

Around the Network
ChronotriggerJM said:
  keep in mind sales =/= quality.

 

OMG, 9 millions gamers have been fooooled !!

 

About KZ2, indeed we will see...I played the original and liked it (even if it was subpar...).

If KZ2 is as good as HALO3 and we have a severe price cut, I will get a PS3. The rest is glorified BS...



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

richardhutnik said:
SpartanFX said:
@toastyboy

this article is just for laughs and not representative of the truth at all(after all it's from SDF)

gears 2 already looks much better than halo3.

The ORIGINAL Gears looked better than Halo 3.  Halo 3 was Bungie sticking to its original XBox models for characters, an similar graphic resolution.

 

 

yes cause the first 2 halo games ran in 600 p .... not



Check out my game about moles ^

@Sardauk 9 million people fooled? No, but how amazing is Carnival games? ^^ How about Mario and Sonic at the olympics? Would you call GT3 one of the best games ever? How about the Jonas Brothers ^_^ Do you like them? They seem to be all the rage at the moment!

Popularity has little to do with the actual quality of something. I've made constant rants about why halo 3 is popular, I don't want to get into it. But let's just say it's got mass market appeal :) Where as a title like Killzone 2 probably will not.



From 0 to KICKASS in .stupid seconds.

ChronotriggerJM said:
@Sardauk 9 million people fooled? No, but how amazing is Carnival games? ^^ How about Mario and Sonic at the olympics? Would you call GT3 one of the best games ever? How about the Jonas Brothers ^_^ Do you like them? They seem to be all the rage at the moment!

Popularity has little to do with the actual quality of something. I've made constant rants about why halo 3 is popular, I don't want to get into it. But let's just say it's got mass market appeal :) Where as a title like Killzone 2 probably will not.

 

I was really not into Halo at the beginning but I gave it a try... and the online multiplayer mode convinced me. It is by far the most well done, advanced system you can have on a console to play online.

Now people compare it to other game by judging the campaign and this is bs! Yeaa I'm not into the story... with those weird gay alien etc...

But I'm convinced that HALO 3 is popular for his multiplayer.

Don't forget this is the most played online game on XBL, and this is related to its quality (http://www.bungie.net/Stats/Halo3/Default.aspx?player=Sardauk)

 

So I personaly not agree with your statment and the fact that you already applied it to Killzone 2



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

Staude said:
NNN2004 said:
Staude said:
NNN2004 said:
freedquaker said:

Oh what a garbage thread!!!!
40% of PS3, you gotta be kidding us! Now do you mean they are using only
- 200 MB of RAM
- 40% of the main core of the CPU
- only 2 SPUs
- 10 GB on bluray disc (pretty much dvd size)

if your answer is yes, then ok! Otherwise you are a bad bad useless fanboy!

 

 i wonder why they didnt use this 40% in the multiplat games or they mean that the ps3 peak at 40% ?

most multiplat games use 0 percent of the thing you are talking about which are the spus because they require additional programming which means additional development costs. This is in particular true for earlier multiplatform games where they didn't know the architecture of the ps3 properly.. They would usually dump all the load on the ppu.

 

 

 and they still didnt use this spu thing even in the new multiplat games ? why ? the use of the spu is exclusive to the first party developers ?!! man dont fool yourself

Dude if you expect a response Atleast fucking read before replying.

Again,

 

Development using the spus is hard.

Hard development equals high development costs.

A lot of thirdpartys would rather just make a dump of all the work over on the PPU and leave the spus alone, hence untapping most of the playstation 3s power, but porting from the 360 makes it particularly hard to use the spus. (hence why developers has started doing it the other way around now)

Okay ? are you with me so far ?

 

Okay, now developers has become more familiar with the ps3 architechture, so it wont be as difficult to work with the spus and when using the ps3 as lead in multiplatform games, developers are starting to take use of that.


Okay ?

 

Basically in conclusion, most old multiplatform games look and perform worse because the architecture of the ps3 was relatively unknown and a lot of people didn't know how to work properly with the processors SPU units and the knowledge would drive up development costs of their games.

Now however, a lot of developers has learned how to use the ps3 better and they start to take more advantage of the possibilities within the machine.

 

And again to the original post you made. when killzone 2 is using 40 percent it's because that's how far Sony has gotten in using the spus properly so far. Sonys internal studios share their resources so they advance a lot together and faster than the average developer does with the ps3 architecture. Naturally sony also shares a lot of their knowledge so that third partys can take advantage of it. But it's a reason why first party games will always be ahead of the curve. (With some exceptions, for instance Metal Gear Solid 4.)

 

I hope this was understandable.

 

That is totally inaccurate, it is so wrong I do not know where to start correcting you.

Nearly all of your post is simply spouting off biased information you've selectively harvested.

Could you provide some non biased sources to support at least some of what you have said please. You sound like you know the developers the way you talk so sure of yourself.

Come on lets have some supporting evidence.