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Forums - Nintendo - Fragile - information blowout

This information comes from a panel discussion with…

Producer : Kentarou Kawashima (Seven, Venus and Braves)
Art Director : Keiko Harada (Seven, Venus and Braves)
Main Programmer : Munehito Yasui (Baten Kaitos - Tri Crescendo)

• after performing a study, the team found that the average Japanese and European identifies with these three game elements in this order: 1) Story and Characters, 2) World presentation, 3) Game system.

• Kawashima comparison - “Resident Evil” = “frightening” ; “Fragile” = “oppressive”

• Kawashima believes that experiences had in the real world are important to translate into the game world. That’s where Fragile got its deep sense of atmosphere from

• around 30 hours long

• Kawashima - “First is to provide varied experiences, the technology comes afterwards.”

• Kawashima prefers games that put average characters into situations where they cannot take direct control

• Fragile has been in development for 2 years, and has cost quite a bit of money. More money will be spent on advertising, but the team is hoping that sales of the game will help make up for the costs of development and advertising

• Fragile originally took place during the Winter

• The original main character was a treasure hunter, and looked like the art below

• elements from the original idea that made it to the final game: bonfires, the messages written on the walls, pointer/flashlight mechanics.

• the idea of exploration and no combat was tossed around

• the prototype version was completed in about about 4 months. The purpose of the prototype was to get the game greenlit.

• the original art director was switched out for Keiko Harada

• a lot of attention was paid to the soundtrack and environmental noises

• development has been right on schedule for the entire project, which allows the developers to add some extra touches for the final game

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wow. looking like one of those games that comes in and changes things... we shall see.

I really hope it sells, this is the kind of game that if really good could legitimize the Wii to the core audience better.



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut

30 hours , wow



also I might add, a bigger budget new ip for the Wii by a proven director and developers... My eye is on this one.



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut

Sounds like a great game. I'll import... If it bombs, then there's a chance of it not being localized. Pray that never happens.



|Y|A|O|I|
¯¯¯¯¯¯My anti-drug™

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Im into this now. Def. hopin this will make some dosh and im glad there is some combat but it isn't the main priority either.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

The fact that they're putting more money into this is very promising and I would of never guessed this game to last about 30 hours.



Pacman taught people to run around in dark rooms munching on pills while listening to repettive techno music and for that I somewhat idolise him.

I want this game to be successful. High budget Wii titles should always be.



Pixel Art can be fun.

It'd be really nice if this game would finally be released. I've been looking forward to it.

I hope they're smart with the advertising and plugging of the game.



im officially looking foward to thew game