Squilliam said: With 200 employees, a game released every year they would need to sell a Million copies per year to break even pretty much if you included advertising expenses etc. *At full price*
200*100k = $20,000,000 per year for Insomniac.
Epic for example, comparing 2nd party developers is worth far more than Insomniac and they have fewer staff IIRC. Sony at present have too many mediocre developers. Its better to have a few good developers constantly churning out multi-million sellers than a bunch of middling 0.5-1.2 million sales developers. |
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You sure you're not confusing them with Microsoft? Their games division is a joke, even within MS.
Which one of the following studios is "mediocre", in your opinion?:
Naughty Dog: Crash Bandicoot series (PS1), Jak & Daxter series (PS2), Ratchet & Clank engine tech (PS3), Uncharted (PS3), Uncharted 2 (PS3, in development)
Santa Monica: Jet Moto/Jet Racer (PS1), Twisted Metal series (PS1), God of War series (PS2), Warhawk(PS3), God of War 3 (PS3 in dev)
Bend: Syphon Filter series (PS1, PS2, PSP), Resistance PSP (in dev)
Zipper: Mechwarrior 3 (PC, and the best of the series, IMO), Crimson Skies (for XBox), SOCOM series (PS2, PSP), MAG (in dev, for PS3)
Guerrilla Games: Killzone (PS2, PSP), Killzone 2 (in dev, PS3)
Team ICO: Ico (PS2), Shadow of the Colossus (PS2)
London: Getaway series, all Eye stuff (some some PS2 stuff was in Korea), Singstar series, Medievil, WipeOut series
San Diego: Mark of Kri/Rise of the Kasai (PS2), MLB: The Show series, NBA series
*Bigbig (new studio): Pursuit Force series (PSP)
*Foster City (SCEA HQ, experimental studio): That kungfu game with Jet Li (PS2).
...am I missing any? I'm still looking for the "mediocre" ones -- the "*" ones are the only ones even close to not qualifying as outstanding. The list above reads like a "greatest hits of the past 15 years" compilation -- if SCE was a rock band, they would be selling out stadiums until they were 70 years old. Even Sony's "perma 2nd party" devs are usually rock solid (Sucker Punch, Insomniac). Sony's software studios are downright stellar.
They have been losing money on *hardware* and hardware ONLY. Why on earth would they close, or even reduce (except maybe by some tiny
margin) what are probably their most profitable operating units across the entire company? If anything they should identify, and buy, more fledging-but-awesome studios. Their studio purchasing record is downright phenominal.