| Zkuq said: Then where do the compession artifacts come from? The game adds them by itself to make it look like a video file? Or it's some kind of an effect that just happens to look like a compression artifact? Say what you wish, but I think there are a few pre-rendered scenes. By pre-rendered I don't mean CGI; I simply mean it's not realtime. Even pre-rendered stuff can be done by the game engine. Anyway, I thought it was pretty much agreed that there were a few pre-rendered scenes when this was argued last time. Is it even important whether there are a couple of pre-rendered scenes or not if most are realtime anyway? |
The cutscene at the end of act 3 and the one at the end of act 4 are prerendered. There may be others, but those are definitly not in-game. Other than that its all real time.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"















