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Forums - Sony - This aint no FMV: MGS4 and the power of Playstation3 (56k, Spoilers)

Zkuq said:

Then where do the compession artifacts come from? The game adds them by itself to make it look like a video file? Or it's some kind of an effect that just happens to look like a compression artifact? Say what you wish, but I think there are a few pre-rendered scenes. By pre-rendered I don't mean CGI; I simply mean it's not realtime. Even pre-rendered stuff can be done by the game engine. Anyway, I thought it was pretty much agreed that there were a few pre-rendered scenes when this was argued last time.

Is it even important whether there are a couple of pre-rendered scenes or not if most are realtime anyway?

The cutscene at the end of act 3 and the one at the end of act 4 are prerendered. There may be others, but those are definitly not in-game. Other than that its all real time.



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starcraft said:
LOL!!!!

Thats Gears 2 video is IN-ENGINE!!!!

THE POWER OF THE XBOX 360, CONVINCING PS3 FANBOYS REGULAR GAMEPLAY IS FMV!!!!

 

Not being rendered by the 360 no it's a videofile and you can see clearly which parts of the videofile are CGI and what's using the Gears engine.



The Gears 2 video is in-engine, not FMV. Change your opening post or I'll change it for you.



Gears of War 2 is in-game sometimes you even see the textures load in, lol you just defeated your own thread.

 

edit: oops I mean in-engine of course



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Gears 2 cutscene is generated by the 360 the same way those MGS4 cutscenes are done by ps3.



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disolitude said:
Gears 2 cutscene is generated by the 360 the same way those MGS4 cutscenes are done by ps3.

 

 Why the hell did you see they where pre rendered when 4 months ago then?

 



 

mM
Zkuq said:

Then where do the compession artifacts come from? The game adds them by itself to make it look like a video file? Or it's some kind of an effect that just happens to look like a compression artifact? Say what you wish, but I think there are a few pre-rendered scenes. By pre-rendered I don't mean CGI; I simply mean it's not realtime. Even pre-rendered stuff can be done by the game engine. Anyway, I thought it was pretty much agreed that there were a few pre-rendered scenes when this was argued last time.

Is it even important whether there are a couple of pre-rendered scenes or not if most are realtime anyway?

 

 The entire game is compressed, if you go straight up to a wall you can see some compression artificats, in the gameplay itself..



 

mM
leo-j said:
@Zkuq

There are no Pre rendered cutscenes in the game.

If there are no pre-rendered cut scenes in MGS4, then they got stupid in some places.  Like, Snake is holding one weapon when you play, and the cut scene shows Snake holding a different weapon.  There is nothing wrong with pre-rendered cut scenes anyhow, unless they take up too much storage (not an issue with MGS4 and the PS3 with Blu-Ray).