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Forums - Nintendo - Phantasy Star 0 Japanese TV commercials







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It's already being shipped to me!!! apparently you can already buy it in China. Can't Wait!!!



The second vid looks as though the player really enjoyed that part of the game.

And it had better be localized, along with Phantasy Star Portable.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I hope i can have so much fun in this game as same as MH. :D



never played MH, but if MH is better than this I expect ALOT from it

because I've played PS0 and PSU and PS0 is ten times better!!

it's awesome..I don't know how they fit all of it onto the DS..

nice use of the touchscreen for map,and text navigation etc


all the action is done with buttons and on the top screen so no annoying ally life bars there

all the info is on the bottom screen..seriously..it's great..I hope KH358/2 days and FFCCEoT can live up to this



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Yeap, I don't have much faith in this anymore, PSO was ok granted a bit unbalanced but PSU was basically Phantasy Fortefighter Universe, there was no point in using any other class once you got Majarra or Jabroga, Jabroga = benefits of Magic + melee (never miss, hits multiple hit boxes and does insane damage from a range.) I'll pick this up when I pick up the DSi. Only because I can't pull myself away from the posibilty sega may not mess up the balance after all... Wait they did is Sonic Team made this one too... (hopes they didn't)



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

dib8rman..wow..why so down?

till now the classes seem pretty balanced..:

magic is pretty sad when you're a close range fighter..but INSANE when you're a mage? or w/e it is (JP version)

and they get way more magic..also using close range attacks gives you low accuracy
the stronger and bigger the weapon, the lower the accuracy...till now I don't see any imbalances..maybe I'm just a noob



In PSU PA's were unfairly blamed for the imbalance issues, but the problem was that Sonic Team expanded on a flawed status structure.

PSO:
By end game the hunter class had decent accuracy but they had attribute % which would amplify their damage, in damage per second this would translate into them making up for lost time; lost time being the misses. However very few enemies by this point have the kind of evasion needed to simulate a balance. Ranged classes were balanced with Force classes until they used spread neeedle or yashminkov M and were a racast, which had hunter status parameters for the most part but more accuracy for a little less strength. (I believe more strength than a Hunewearl though.)

PSU:
Pa's give % damage buffs when done and accuracy buffs as well as weapons still giving up to a 50% damage buff which in opposing cases turned into 100% buff. Ranged classes I'm not sure about but force classes recieved a % buff from the PA's (Usually lower than any comparible melee Pa. They actually recieved a 12% buff on their slowest cast speed weapon (staffs) and a passive 10% element buff from their techs. (Thats right foie only does 10% fire element damage at level 1-10 and gets another 10% every 10 levels.)

The damage isn't the issue though thats just where the problem starts, the problem was in how fast the damage was done, techs only hit 1 hit box at a time per cast and do only 1 hit per cast, while a Pa can do up to 9 hits per attack and some are fast enough to do 2 of them before the techer can finish casting their tech. An item adjustment would be needed to keep up in the form of har/quick in PSU, but that uses up a head slot and lowers tp damage by 100; the only purpose of it in the end is to help even out the dps and make offense a viable option.

That is why I'm so down, the condeluted system of scaling created by Sonic Team as I understand it. That and the reskins.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

Bout to go to Playasia and look for thee import.



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@dib8rman

I see...really, really complex but sounds like a fair reason not to hope too much
the game (PS0) is fun
as for the rest..not so sure if all of the stuff will be balanced enough..we'll see
I'm just saying: keep your eyes peeled for this one

@GhaudePhaede010

lol ^_^ don't copy me!! anyway..yes..the game is fun so go and import XD
i has some nice animated cut scenes ^_^

hope the US release (if there will be one) doesn't kill the good voice cast
(it's pretty standard..nothing over the top, but nothing bad either)