yushire said:
PR FTW? I've played all the stages of QoS on the Wii of course, Im gonna buy this game anyway for splitscreen multiplayer experience, and thats not COD 4 engine. Sorry since you're in public relations of Activision I wont debate you about that one since you knew better, but the first stage of COD WAWii blow all of the stages of QoS out of the water. I have a chance to play COD WAW briefly and the first stage alone was very good. Of course in Wii's standards its still gimped but definitely better than other third party games on the Wii right now... |
I'm not on their PR team but I know some of their PR people. Neil Wood is a great guy. I'm in the media but am not at liberty to divulge anything more than that.
What you noticed was the fact that COD:WoW was developed by Treyach themselves but QoS was actually developed by Beenox Studios - the guys who made the Bee Movie Game, Cars, Kung Fu Panda, etc...
They both use the COD4 engine but one developer is obviously more talented and better funded than the other.
yushire said:
| Im thinking what software used in Quantum engine? Seem iuts different than the COD 4 engine used in COD WAWii. I think COD WAWii uses Direct X while other games especially The Conduit uses open GL |
Do you honestly have any idea what you're talking about? Do you know the difference between Direct X and Open GL? Do you know what an API is? The Wii doesn't use Dirext X, rather Direct3D, at all.
The rEVOLution is not being televised










