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Forums - Nintendo - Will we see an Infinity Ward COD on the wii?

Slavedemonxi said:
yushire said:
**Slash** said:
i did my part and baught it, did u do ur part? :)

 

I think we dont even need to do our part, 3rd parties still keeps ignoring the Wii even how much we convinced them. What we must do was to wait and see how it unravels. Cant wait till 2009 and 3rd parties kneel to their knees :)

 

I don't see third parties crawling on their knees to the Wii.  The successful titles sell pretty well on the 360 and PS3.  Developers seem afraid to take a chance at losing money on the Wii versions.  Look at World at War, hopefully sales pick up, but it's not anything compared to their 360/PS3 sales.  As for wii owners convincing them, I have no clue what you're talking about.  If I was a third party developer i'd be doing 360/PS3 games.  It just seems like the Wii owners want the games, but when they come out nobody buys them.

Sales does not have to pick up for CoD: WAW and so far, they ain't bad. The first mistake is to compare it with the sales of the game on Xbox 360 and PS3. With that, on what level must a CoD game sell to have good sales on Wii? 500k? 800k? 1m? more? And to the next part, don't call a game a flop 5 weeks in when it sells at 40 000 or more every week, except the not so stellar opening week, those kind of numbers are good for a Wii game.

The longer CoD: WAW keeps going at over 30 000 every week, the bigger the chances it goes beyond 1m and with advertisement on TV, this game could just keep on selling for a long time.

 

Besides, week to week CoD: WAW tracks just slightly lower then CoD3 in America from 1-5 week, but might start to track higher at week 6 or 7 as CoD3 sales goes down there. CoD: WAW tracks higher then de Blob week to week and de Blob is at 500k right now, after 10 weeks at the market.



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Tuulikk said:
Slavedemonxi said:

 

I don't see third parties crawling on their knees to the Wii.  The successful titles sell pretty well on the 360 and PS3.  Developers seem afraid to take a chance at losing money on the Wii versions.  Look at World at War, hopefully sales pick up, but it's not anything compared to their 360/PS3 sales.  As for wii owners convincing them, I have no clue what you're talking about.  If I was a third party developer i'd be doing 360/PS3 games.  It just seems like the Wii owners want the games, but when they come out nobody buys them.

Sales does not have to pick up for CoD: WAW and so far, they ain't bad. The first mistake is to compare it with the sales of the game on Xbox 360 and PS3. With that, on what level must a CoD game sell to have good sales on Wii? 500k? 800k? 1m? more? And to the next part, don't call a game a flop 5 weeks in when it sells at 40 000 or more every week, except the not so stellar opening week, those kind of numbers are good for a Wii game.

The longer CoD: WAW keeps going at over 30 000 every week, the bigger the chances it goes beyond 1m and with advertisement on TV, this game could just keep on selling for a long time.

 

Besides, week to week CoD: WAW tracks just slightly lower then CoD3 in America from 1-5 week, but might start to track higher at week 6 or 7 as CoD3 sales goes down there. CoD: WAW tracks higher then de Blob week to week and de Blob is at 500k right now, after 10 weeks at the market.

 

I think with the graphics COD WAW Wii have, I think Activision are profiting even it sells under 1 million on its lifetime, but if Activision wants to popularize the franchise on the Wii they should sell for atleast 2 million like outlaw said.



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

yushire said:
Tuulikk said:
Slavedemonxi said:

 

I don't see third parties crawling on their knees to the Wii.  The successful titles sell pretty well on the 360 and PS3.  Developers seem afraid to take a chance at losing money on the Wii versions.  Look at World at War, hopefully sales pick up, but it's not anything compared to their 360/PS3 sales.  As for wii owners convincing them, I have no clue what you're talking about.  If I was a third party developer i'd be doing 360/PS3 games.  It just seems like the Wii owners want the games, but when they come out nobody buys them.

Sales does not have to pick up for CoD: WAW and so far, they ain't bad. The first mistake is to compare it with the sales of the game on Xbox 360 and PS3. With that, on what level must a CoD game sell to have good sales on Wii? 500k? 800k? 1m? more? And to the next part, don't call a game a flop 5 weeks in when it sells at 40 000 or more every week, except the not so stellar opening week, those kind of numbers are good for a Wii game.

The longer CoD: WAW keeps going at over 30 000 every week, the bigger the chances it goes beyond 1m and with advertisement on TV, this game could just keep on selling for a long time.

 

Besides, week to week CoD: WAW tracks just slightly lower then CoD3 in America from 1-5 week, but might start to track higher at week 6 or 7 as CoD3 sales goes down there. CoD: WAW tracks higher then de Blob week to week and de Blob is at 500k right now, after 10 weeks at the market.

 

I think with the graphics COD WAW Wii have, I think Activision are profiting even it sells under 1 million on its lifetime, but if Activision wants to popularize the franchise on the Wii they should sell for atleast 2 million like outlaw said.

If they ain't profiting on a game, any game at 1m, then they are stupid! This is Wii we are talking about. I think a game with better graphics could make profit at less then 800k. If they want a number over 1m to be happy about, then they should pick something between 1.2-1.6m and air lots of TV-Commercials over the world.

 



yeah, most wii games dont need a million seller to be succesful even with advertisements like boom blox, mysims and de blob. Though I wonder what Activision is thinking with the Wii version's sales so far



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

A while back, Namco said a typical PS3 game needed to sell 500k to turn a profit. Since this is about a Wii game (which cost about half as much), using a premade engine (remember, the CoD 4 engine is scalable), it's made a profit already. And that's even leaving out the revenues for the whole multiplatform set.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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Are some engines arent scalable?



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

yushire said:
Are some engines arent scalable?

More like, not as much. Remember the Unreal 3 engine debate about how it could or couldn't run on Wii?

 

 



yushire said:
Are some engines arent scalable?

 

Engines are basically a set of tools for game development. Some are made for one specific system or a specific genre. Valkaria Chronicles has an engine just to handle the cel shading. So there are many kinds of engines, some not scalable.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Tuulikk said:
yushire said:
Are some engines arent scalable?

More like, not as much. Remember the Unreal 3 engine debate about how it could or couldn't run on Wii?

 

 

 

Ghostbusters was the unreal engine I dunno what kind...

@thelordoftheknight-----> so some engine in HD console is possible on the Wii?



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

yushire said:
Tuulikk said:
yushire said:
Are some engines arent scalable?

More like, not as much. Remember the Unreal 3 engine debate about how it could or couldn't run on Wii?

 

 

 

Ghostbusters was the unreal engine I dunno what kind...

@thelordoftheknight-----> so some engine in HD console is possible on the Wii?

 

As long as they can be made to fit the structure and memory of the Wii. Not sure if U3E can fit the Wii, but some developer is trying.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs