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Forums - Gaming Discussion - God of War 3 Will Have Four Times The Texture Resolution

God of War 3 will use a custom game engine that delivers four times the texture resolution of its predecessor, Sony Computer Entertainment said in a release today.

We caught a glimpse of the look of the new game in the trailer aired during last night's Video Game Awards on Spike TV.

"We have large shoes to fill following the success of the previously released God of War titles," said Stig Asmussen, Game Director for God of War 3. "But with refined gameplay and jaw-dropping visuals, I guarantee that God of War will give fans what they have been eagerly waiting for, and much more."

Myth Becomes Reality: Award-Winning Franchise Makes Debut on PLAYSTATION(R)3 With God of War(R)3

Game Serves As Epic Conclusion to Multi-Million Unit Franchise With State-of-the-Art Visuals and Groundbreaking Depth of Scale Four Times Larger Than Its Predecessor

FOSTER CITY, Calif., Dec. 15 /PRNewswire/ — Sony Computer Entertainment America (SCEA) announced today, the unveil of God of War(R)3 — the last installment of the multi-million unit franchise — exclusively on the PLAYSTATION(R)3 (PS3(TM)) system. The first game-play trailer was unveiled last night at the Spike TV Video Game Awards in Los Angeles, showcasing the game's beautiful cinematography and its groundbreaking depth of scale that is four times larger than its predecessor on the PlayStation(R)2 computer entertainment system, God of War(R)2. Developed by Sony Computer Entertainment's, Santa Monica Studios, God of War 3 will bring epic battles to life with stunning graphics and an elaborate plot that puts Kratos at the center of the carnage and destruction as he seeks revenge against the Gods who have betrayed him.

"We have large shoes to fill following the success of the previously released God of War titles," said Stig Asmussen, Game Director for God of War 3. "But with refined gameplay and jaw-dropping visuals, I guarantee that God of War will give fans what they have been eagerly waiting for, and much more."

Set in the realm of Greek mythology, God of War 3 is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he treads through the intimidating heights of Mt. Olympus and the dark depths of Hell once more to seek revenge on those who have betrayed him. Armed with double-chained blades, Kratos must take on mythology's darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus.

Utilizing a new game engine built from the ground up and state-of-the-art visual technologies, the development team behind God of War 3 have made significant strides in giving players the realistic feel of actually being on the battlegrounds. With texture resolutions being quadrupled since God of War 2, God of War 3 will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos' fateful quest. Players will have a chance to join battles on a grand scale with many more enemies on-screen and be able to interact with levels like never before.

Previous God of War releases have set the bar for the action-adventure genre and been acknowledged by some of the videogame industry's key publications, which include Playstation: The Official Magazine (Editor's Choice Award), Game Informer (Action/Adventure Game of the Year and Handheld Game of the Month Award), GamePro (Editor's Choice Award), Electronic Gaming Monthly (Best PS2 Game), IGN.com (Editor's Choice Award and Game of the Year Award), and four nominations in the Annual Interactive Achievement Awards, including Overall Game of the Year and Console Game of the Year. The franchise has also been awarded with several honors including several E3 Best of Game Awards (given by several online publications), numerous Game of the Year and Best Action Game Awards (given at Spike TV's Video Game Awards, Golden Joystick Awards, PSX Extreme Awards and the 3rd Annual G-Phoria Awards, and by PAX, GameZone, GameDaily, GameSpot), to name just a few.

http://kotaku.com/5109985/god-of-war-3-will-have-four-times-the-texture-resolution



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I wonder if this game can actually outsell the PS2 versions.



God of War 3 will use a custom game engine that delivers four times the texture resolution of its predecessor.

So, basicly Sony just announced it's a 720p game.

480p = 480*640 = 307k pixels

720p = 720x1280 = 921k pixels

Though according to my math, it only uses 3 times as many.



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Tyrannical said:

God of War 3 will use a custom game engine that delivers four times the texture resolution of its predecessor.

So, basicly Sony just announced it's a 720p game.

480p = 480*640 = 307k pixels

720p = 720x1280 = 921k pixels

Though according to my math, it only uses 3 times as many.

So perhaps it will be higher than 720p?



Yeah, real stoopid announcement :P. If it was comparing a PS3 to PS3 title sure... but saying a PS3 game has "4 times the texture res" of a PS2 game is just a completely ridiculous thing to say. And I'm very surprised its not 16x (textures 4x4 larger) if not more.



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this article is about the Texture Resolution not resolution !



if any of you've played god of war you'll know that it's some of the best textures ever to be found on the ps2 system. So 4 times that should be pretty neat.



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The graphics didn't wow'd me!

I don't now, but it isn't at the same level as uncharted and killzone2.
Hope they push PS3 as many as they did with God of War for PS2 and PSP.



"if any of you've played god of war you'll know that it's some of the best textures ever to be found on the ps2 system. So 4 times that should be pretty neat."

But this is supposed to be the PS3.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Tyrannical said:

God of War 3 will use a custom game engine that delivers four times the texture resolution of its predecessor.

So, basicly Sony just announced it's a 720p game.

480p = 480*640 = 307k pixels

720p = 720x1280 = 921k pixels

Though according to my math, it only uses 3 times as many.

You're mixing up texture resolution with screen resolution. Totally different things.

 



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