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Forums - Microsoft - Has the Xbox 360 reached it's peak in terms of graphics, Please read!!

The PS3's Blu-Ray will yield greater variety in level design and per-level-texturing, but it will not yield better texturing on a frame-by-frame basis. Most people consider the latter issue the main component of "graphics quality", although from a very high-level standpoint, more variety in level design can certainly contribute to a game's overall quality.

The 360 is, essentially, already at its peak, with games like Gears 2. Yes, the PS2 reached its peak in twice the time... but the PS2 was a "funky" design (much like the PS3) which required engineers to really harness the hardware to make great games. The ease of use of the X360, and relative simplicity (and flexibility) of the hardware, has allowed devs to master the hardware much faster.



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crumas2 said:
badgenome said:
SMcc1887 said:
badgenome said:
The people who made Gears 2 say it hasn't, so I guess not.

The people who made Gears 2 also stated that they blew up over 5 X360's in the production of the game, so I think Gears 2 is the 360's max.

 

LMAO. Tell me you didn't actually believe that.

 

 

There are times when a developer can "blow up" the hardware by doing something the hardware designers never intended that causes the component to significantly overhead. I've personally experienced this when I worked at another company years ago... we could burn out a modem chip by doing wonky things with some of the registers. It's also happened with CPUs, etc.

So the above isn't outside the realm of possibility. However... it's very rare for something like that to happen. Most hardware designs take this sort of thing into account and include built in limits to prevent catastrophic failures.

I'm aware that such things are possible, but he was referring to this ridiculous (and debunked) story:

http://www.n4g.com/industrynews/News-219722.aspx

 



Only time will tell.



Gears of war 3 maybe?



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot

If the 360 is near its graphically limit so is the PS3,cause both GPU are 99% sim..

So no.



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Groucho said:
The PS3's Blu-Ray will yield greater variety in level design and per-level-texturing, but it will not yield better texturing on a frame-by-frame basis. Most people consider the latter issue the main component of "graphics quality", although from a very high-level standpoint, more variety in level design can certainly contribute to a game's overall quality.

The 360 is, essentially, already at its peak, with games like Gears 2. Yes, the PS2 reached its peak in twice the time... but the PS2 was a "funky" design (much like the PS3) which required engineers to really harness the hardware to make great games. The ease of use of the X360, and relative simplicity (and flexibility) of the hardware, has allowed devs to master the hardware much faster.

I whole-heartedly agree with your first point... I would love to see what kind of variety in textures, etc. could be done if a developer really took advantage of the available storage on a Blu-ray disc.  I can imagine a single-user RPG with a WoW scope.  If a Sony developer builds that into a PS3 game, then I will buy a PS3 and that game... even if the game is $100.  I got 600+ hours out of Oblivion, so I would definitely get my money's worth out of game like that.  But the development cost might be astronomical.

As far as the 360 hitting its peak, I have to disagree.  Yes, it uses a more conventional hardware approach and a dev kit capable of wringing a lot of the potential out of it, but I doubt developers have completely tapped out what can be done with three general-purpose cores, a nice GPU, and the Unified memory approach.

 



no really neither the xbox or ps3 have hit the "roof" in terms of graphics. Look at how late god of war 2 came in the ps2's lifespan and how much better that looked than games earlier in its lifespan. anyone who says a system has been maxed out after only 3 years or so of development doesn't really know much about programming



badgenome said:
crumas2 said:

There are times when a developer can "blow up" the hardware by doing something the hardware designers never intended that causes the component to significantly overhead. I've personally experienced this when I worked at another company years ago... we could burn out a modem chip by doing wonky things with some of the registers. It's also happened with CPUs, etc.

So the above isn't outside the realm of possibility. However... it's very rare for something like that to happen. Most hardware designs take this sort of thing into account and include built in limits to prevent catastrophic failures.

I'm aware that such things are possible, but he was referring to this ridiculous (and debunked) story:

http://www.n4g.com/industrynews/News-219722.aspx

 

Agreed... I just didn't want readers left with the idea that what he was saying was completely impossible... just very unlikely.

 



People are forgetting that the 360 is common architecture so a lot of programmers know how to push it already. The gears guys said they have almost maxed out but can find different techniques to improve the look of things. The cell on the other hand as yet to be exploited and looking at Killzone 2 and Uncharted 2 the 360 programmers are going to have to weave some magic to compete.



DMeisterJ said:
mrstickball said:
No.

The Playstation 2 is just about tapped out....But it's taken 8 YEARS to do that. Why expect the X360 to have it's power tapped in 3?

Are X360 games getting 'saturated' - to the point that graphics increases may be minimal? We're probably getting there in 09. But the fact is, if a team wants to improve on every other game, the horsepower still exists to improve.

It'd be incredibly asinine to say that it's reached it's peak in 3 years...Given the knowledge that God of War 2 came out 6 years into the PS2's lifespan.

I thought the argument's (in favor of 360 devleopment) always been that the 360 is tons easier to develop on since it has a PC-like Architechture, unlike the PS2 and PS3 which are foreign. So theoretically, wouldn't it take a shorter amount of time to max out a 360 rather than the PS2/3?

I don't think it's peaked yet, but I'd probably say Gears 2 will still be in the top 5 looking 360 games when all is said and done.

Negative DM,Thats for the CPU,Its easer to program the CPU for...