Groucho said: The PS3's Blu-Ray will yield greater variety in level design and per-level-texturing, but it will not yield better texturing on a frame-by-frame basis. Most people consider the latter issue the main component of "graphics quality", although from a very high-level standpoint, more variety in level design can certainly contribute to a game's overall quality.
The 360 is, essentially, already at its peak, with games like Gears 2. Yes, the PS2 reached its peak in twice the time... but the PS2 was a "funky" design (much like the PS3) which required engineers to really harness the hardware to make great games. The ease of use of the X360, and relative simplicity (and flexibility) of the hardware, has allowed devs to master the hardware much faster. |
I whole-heartedly agree with your first point... I would love to see what kind of variety in textures, etc. could be done if a developer really took advantage of the available storage on a Blu-ray disc. I can imagine a single-user RPG with a WoW scope. If a Sony developer builds that into a PS3 game, then I will buy a PS3 and that game... even if the game is $100. I got 600+ hours out of Oblivion, so I would definitely get my money's worth out of game like that. But the development cost might be astronomical.
As far as the 360 hitting its peak, I have to disagree. Yes, it uses a more conventional hardware approach and a dev kit capable of wringing a lot of the potential out of it, but I doubt developers have completely tapped out what can be done with three general-purpose cores, a nice GPU, and the Unified memory approach.