@FilaBrasileiro
Net incomes / losses ( in US$ million ) Sega, MSH&E, SCE, Nintendo and EA from FY 1997 onward ( from 1 April 1996 to 31 March 2007, updated to Q1 FY 2008 ) :
FY____Sony(CE)__Nintendo__Microsoft(H&E)___EA______Sega
1997_______________________________________________46.4
1998____974______629_______________________________-389
1999__1,130_______645___________________72.9________-450
2000____730______421___________________116.8______-398.1
2001___-409_______726___________________-11.1_______-438
2002____623______800______-750__________101.5_______-169 ( Sega first half FY )
2003____939______560_____-1,191___________317__________
2004____650______316_____-1,215___________577__________
2005____404______777______-485*___________504__________
2006_____75______894_____-1,262___________236__________
2007__-1,969____1,474_____-1,892____________76___________
Totals 3,147** 7,242** -6,795*** 1,990.1** -1,797.7****
( * Revision from following FY report ; ** Totals as 31 March 2007 ; *** Totals as 30 June 2007, **** Totals as 30 September 2001 )
Current fiscal year ( update on 30 June 2007 ) :
2008___-237______668______-000___________-132
Totals 2,910 7,910 -6,795 1,858.1
SCE eras :
Partial net incomes PS1 era ( from FY 1998 to FY 2000 ) : US$ 2,834 .
Total net incomes PS2 era ( from FY 2001 to FY 2006 ) : US$ 2,282 ( included PSP and PS1 incomes ).
Partial net incomes ( losses ) PS3 era ( from FY 2007 FY to Q1 FY 2008 ) : US$ -2,206 ( included PSP and PS2 incomes )
Nintendo eras :
Partial net incomes N64 era ( from FY 1998 to FY 2001 ) : US$ 2,421 ( included GB incomes ).
Total net incomes GC era ( from FY 2002 to FY 2006 ) : US$ 3,347 ( included GBA and DS incomes ).
Partial net incomes Wii era ( from FY 2007 to Q1 FY 2008 ) : US$ 2,142 ( included GBA and DS incomes ).
MSH&E eras :
Total net incomes ( losses ) Xbox era ( from FY 2002 to FY 2005 ) : US$ -3,641 ( included PC games incomes ).
Partial net incomes ( losses ) Xbox360 era ( from FY 2006 to FY 2007 ) : US$ -3,160 ( included PC games and Zune incomes ) .
NB :
Sony fiscal year 2006 was from 1 April 2006 to 31 march 2007.
EA and Nintendo fiscal year 2007 was from 1 April 2006 to 31 march 2007 ( Above figures use this type of Fiscal Year ) .
Microsoft fiscal year 2007 was from 1 July 2006 to 30 June 2007.
MS Home & Entertainment :
MSH&E Annual net incomes / losses ( in US$ million ) :
FY 2002 ( end 30 june 2002 ) : -750 | Xbox launch
FY 2003 ( end 30 june 2003 ) : -1,191
FY 2004 ( end 30 june 2004 ) : -1,215
FY 2005 ( end 30 june 2005 ) : -391; revision : -485 | MSH&E best year ever thanks to Halo2 release
FY 2006 ( end 30 june 2006 ) : -1,262 | Xbox 360 launch
FY 2007 ( end 30 june 2007 ) : -1,892 | Extended RRoD Warranty and Zune launch
Quarter break down ( net incomes / losses in US$ million ) :
Q1 2005: -142
Q2 2005: 84 | Halo 2 release
Q3 2005: -154
Q4 2005: -179 ( -391; revision : -485 )
Q1 2006: -141
Q2 2006: -293
Q3 2006: -388
Q4 2006: -414 ( -1,262 )
Q1 2007: -96
Q2 2007: -289
Q3 2007: -315
Q4 2007: -1199 ( -1,892 ) | Extend RRoD Warranty
Sony Computer Enterteinment :
SCE Annual net incomes / losses ( in US$ million ) :
FY 1997 ( end 31 march 1998 ) : 974
FY 1998 ( end 31 march 1999 ) : 1,130 | SCE best year ever
FY 1999 ( end 31 march 2000 ) : 730
FY 2000 ( end 31 march 2001 ) : -409 | PS2 launch
FY 2001 ( end 31 march 2002 ) : 623
FY 2002 ( end 31 march 2003 ) : 939
FY 2003 ( end 31 march 2004 ) : 650
FY 2004 ( end 31 march 2005 ) : 404 | PSP launch ( in America and Japan )
FY 2005 ( end 31 march 2006 ) : 75
FY 2006 ( end 31 march 2001 ) : -1,969 | PS3 launch , SCE worst year ever
FY 2007 ( update to Q1 FY 2007 , end 31 march 2008 ) : -237
Quarter break down ( net incomes / losses in US$ million ) :
Q1 2004: -27
Q2 2004: 0 | small loss rounded to zero
Q3 2004: 433
Q4 2004: 14 ( 404 )
Q1 2005: -54
Q2 2005: 73
Q3 2005: 575
Q4 2005: -525 ( 75 )
Q1 2006: -233
Q2 2006: -369
Q3 2006: -455
Q4 2006: -914 ( -1,969 )
Q1 2007: -237
Nintendo :
Nintendo Annual net incomes / losses ( in US$ million ) :
FY 1998 ( end 31 march 1998 ) : 629
FY 1999 ( end 31 march 1999 ) : 645
FY 2000 ( end 31 march 2000 ) : 421
FY 2001 ( end 31 march 2001 ) : 726
FY 2002 ( end 31 march 2002 ) : 800 | GBA and GC launches
FY 2003 ( end 31 march 2003 ) : 560
FY 2004 ( end 31 march 2004 ) : 316
FY 2005 ( end 31 march 2005 ) : 777 | NDS launch worlwide
FY 2006 ( end 31 march 2006 ) : 894 | NDS Lite launch worldwide
FY 2007 ( end 31 march 2007 ) : 1,474 | Wii launch worldwide; Best profit ever for a gaming company ( atleast in last decade )
FY 2008 ( update to Q1 FY 2008 , end 31 march 2008 ) : 668 | Strong performance of DS and Wii
Quarter break down ( net incomes / losses in US$ million ) :
Q1 2005: 209
Q2 2005: 214
Q3 2005: 204
Q4 2005: 183 ( 777 )
Q1 2006: 128
Q2 2006: 199
Q3 2006: 471
Q4 2006: 53 ( 894 )
Q1 2007: 135
Q2 2007: 329
Q3 2007: 651
Q4 2007: 359 ( 1,474 )
Q1 2008: 668
Electronic Arts :
EA Annual net incomes / losses ( in US$ million ) :
FY 1999 ( end 31 march 1999 ) : 72.9
FY 2000 ( end 31 march 2000 ) : 116.8
FY 2001 ( end 31 march 2001 ) : -11.1 | Transition from 32/64 bit systems to 128 bit systems
FY 2002 ( end 31 march 2002 ) : 101.5 ( R&D : 380 )
FY 2003 ( end 31 march 2003 ) : 317 ( R&D : 400 )
FY 2004 ( end 31 march 2004 ) : 577 ( R&D : 511 ) | EA had 27 platinium games ( over 1 million units sold ) in this fiscal year, 6 franchises sold over 5 milion units.
FY 2005 ( end 31 march 2005 ) : 504 ( R&D : 633 ) | EA had 31 platinium games ( over 1 million units sold ) in this fiscal year, 6 franchises sold over 5 milion units.
FY 2006 ( end 31 march 2006 ) : 236 ( R&D : 758 )
FY 2007 ( end 31 march 2007 ) : 76 ( R&D : 1041 ) | EA's CEO : "[This transition has been] harder because of the complexity and harder because unfortunately, we bet a little bit on the wrong horse in focusing so much on the PS3 and Xbox 360, and to a lesser degree on the Wii. "
FY 2008 ( update to Q1 FY 2008 , end 31 march 2008 ) : -132 ( R&D : 250 )
Quarter break down ( net incomes / losses in US$ million ) :
Q1 2005: 24
Q2 2005: 97
Q3 2005: 375
Q4 2005: 8 ( 504 )
Q1 2006: 58
Q2 2006: 51
Q3 2006: 259
Q4 2006: -16 ( 236 )
Q1 2007: -81
Q2 2007: 22
Q3 2007: 160
Q4 2007: -25 ( 76 )
Q1 2008: -132
“We’ve become a niche,” Riccitiello [ EA Ceo ] told the Times. “Eighty, 90 percent of the resources that are put into play by us and most of our competition are in building sequels of games that super-serve teenage boys with fast thumbs.”
EA's revenues have been completely stagnant for the past four years ( about US$ 3 billion ); they've essentially seen zero revenue growth while their costs (especially R&D) have steadily been rising. Meanwhile, the company continues to churn out sequel after sequel, appealing to the same core demographic of fans.
All data is from financial reports of respective company.
Sega Enterprise :
Sega had grown from a US$813 million company in 1989 - the year that the Genesis launched - to a US$3.6 billion dollar conglomerate by the end of 1993.
Profits in US$ million :
FY 1993 ( end 31 march 1994 ) : 230 | Sega best year ever
Partial FY 1994 ( end 31 march 1995 ) - from Q2 to Q3 : 165
Partial FY 1995 ( end 31 march 1996 ) - from Q2 to Q3 : 110 ( Sega forecast 163 )
FY 1996 ( end 31 march 1997 ) : 46.4 | Sega last profitable fiscal year
FY 1997 ( end 31 march 1998 ) : -389
FY 1998 ( end 31 march 1999 ) : -450
FY 1999 ( end 31 march 2000 ) : -398.1
FY 2000 ( end 31 march 2001 ) : -51.7 Billion Yen ( about US$ -438, US$ 1 = 118 yen )
FY 2001 ( end 31 march 2002 ) - first half FY: -169
Source :
http://www.eidolons-inn.net/segabase/ ( Shut down recently, sigh )
http://www.ign.com --- sezione IGN DC
http://www.gamasutra.com
Thanks to DreamsCasted and Bodhesatva for some info.
L.F. Céline