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Forums - Microsoft Discussion - Are reviewers playing the same game I am? (The Last Remnant rant)

I've put like 5 or so more hours in, and I think one issue that crops up towards the end of the game is the item creation/upgrade system. There are far too many weapons to purchase, it costs a lot of $$$ to upgrade, and it's unclear where to obtain components. Similar to Tales of Vesperia they should have had a way to tell where to gather components in game. If would also be nice if under status it told you what each character wanted and where to obtain it. It would focus endgame more if you actually knew how to upgrade your characters.

Just another thing that could have been polished if the game was in the cooker for 6 more months. Good game, just undercooked.



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Yeah... the more I play this game the more I realize it's just broken. Towards the end it just seems like the battles are luck based. Hope your guys use the broken attacks and hope the enemy doesn't use the broken attacks.



its ok, the battle system takes some getting used to but from what i played i like it so far.



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im not gonna touch TLR with a 10 foot poll, the game looks garbage IMO.



Playing Assassin's Creed and Resident evil 5 <3

I dont want to be fanboy anymore...Why? it takes to much work but i will call on ppl on there B.S!!!:)

~flame, it's your loss.

I'm about 15hrs in (maybe more), and the only bad issues I'm having is with loading times. Outside of that, the game is awesome.

Waka - I've never had any problems finding components for soldiers...When they make a request, it's usually pretty easy to find what's needed. Could it of used a bestiary? Sure, but that'd make it far easier - and the game is meant for strategy freaks.

I'm just after Elysion, in the abandoned castle, and dominating everything I come in contact with. I just started recruiting members with Hex Attacks which are insanely powerful. It's a fun game :)

Still is a game well above Eternal Sonata in terms of overall awesomeness.



Back from the dead, I'm afraid.

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darthdevidem01 said:
selnor said:
konnichiwa said:
Just wondering did you ever played JRPG's before? And with before I mean before this gen started.

After Infinite undiscovery, Blue Dragon and Lost Odyssey I am not really interested in playing a JRPG on the X360. I almosted hated JRPG's thx to them.

Yeah funny that. Same thing happened to me when I played the Wii and PS3 for JRPG's. Oh um which JRPG's were they then Selnor.... uh yeah I'l go back to LO.

 

wow....way to self-own oneself.

trolling...LOL

 

@mrstickball

I will say this again.....LAIR was bad (but not 4.5/10 bad) if it didn't have control/technical issues it would've been a 7+ rated game

I think reviewers have an inward hate towards these type of things...

 

This is something I've been meaning to write about if I ever collect my thoughts enough to do so in part two of "why game reviewers suck". It seems that, in an attempt to show some journalism integrity, they all jump on a game and gangbang it into submission unfairly.

While I mostly agree with Lair's scores - let's face it, the game was fucking terrible except for the music - other game like Haze received a whooping on the review front for no real reason. Was the game good? No, not really. Was it that bad? Again, no.

It appears that TLR may be the latest to suffer from this "journalistic integrity". It's like these reviewers get together and pre-plan their attacks. Even more pathetic, it appears as if the following reviewers actually let early reviews impact their own experience with the game.

Either way, chalk it up to more of "wow, these guys suck at their jobs".




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RocketPig -

And I agree. It seems that someone got on some sort of horrible bandwagon with TLR. It's strange when IGN gives it a 5.3, and GameTrailers gives it a 8.0. That's a huge friggin' difference.

In the IGN review, there are a few insane quotes from Eric, the reviewer:

'The problems begin with technical issues. Simply put, The Last Remnant is a coding disaster. Square Enix may have licensed the Unreal Engine 3, the same tools used to make Gears of War, but the developers clearly did not know how to use it. There are such serious framerate issues during combat that what you see on your television sometimes resembles a slideshow. It sullies the entire experience and can even get in the way of gameplay since The Last Remnant has a critical system that requires you to perform timed button presses. The trouble continues with loading, which is laborious given the number of times you go in and out of a fight or change rooms. Once it does get loaded, you'll find awkward texture pop-in which can hurt the visual fidelity of cutscenes and kill any power or emotions they might convey.'



Not as big as he says they are. I'm playing without it installed, and frame rate issues don't happen every single battle (and most battles last a few minutes, so you'd think you'd seem em every time if there were MAJOR issues. They're there, but they aren't as prevalent as he argues).

Texture pop-in exists, but in 15hrs, I've seen it happen all of 3-4 times.



'Even the aspects that the near-broken game engine doesn't hinder still fall short. The animations in The Last Remnant are downright bad (just get a load of the main character running). And since Square Enix opted for in-engine cutscenes, that means you get the same lame animations during every conversation and the lip syncing is oftentimes creepy looking. During battles, the camera is sometimes placed too close to your characters, rendering them partially see-through or totally invisible. You might even find yourself looking at your character standing inside a dragon's tail while attacking said lizard. The Last Remnant is sloppy at best. '


So here he is, bashing UE3's cutscenes and animations? I thought Mass Effect's synching was hailed as brilliant? TLR has better lip synching than IU and a few other JRPGs I've played on the X360. Not perfect, but still better than some other games.

And the most henious part of page 1:


Take the save system as a first example. You can save anywhere in a dungeon or town. It's nice not dealing with save points, an outdated RPG mechanic, but there are no checkpoints in The Last Remnant. That means that if you walk through a door and happen upon a tough fight, you had better hope you saved your game just prior. You won't have any way of knowing that you're about to happen upon something out of your league, though. This system made me paranoid while playing and I felt compelled to save my progress every five minutes. That saved me from some frustration but it definitely isn't an ideal way to play a game. What's more, the game will sometimes thrust you into a series of boss battles without giving you the option to save in between. Play through two and lose on the third and you'll have to start from scratch. Some of the extended battles that keep adding new enemies as you kill others (one featured nearly 100 foes) can last an hour and you can't save or run from the fight midway. Lose at the end of that one and you'll likely give up instead of replaying the sequence a second or third time.


So he bashes the fact the game lets you save anywhere, but has no checkpoints? What WRPG has EVER had checkpoints? I can't remember a single WRPG that, when you died, restarted you at a checkpoint. Perma-death has always been a staple of WRPGs, along with the save-anywhere system. TLR adopted both.

Heck, on King's Bounty: The Legend, I saved after every battle. I did so to ensure I never died...TLR is the same way. Is that a bad thing? No. I'd rather be able to save anywhere than not....Yet he attacks the save system.


And then the game designers rendered this setup rather pointless. Near the start of the game you get five leaders plus your main character. By the end, you can only have six in the active party at once. And, of course, the six you start with are the main side-characters in the game that can do things like limit breaks and offer unique powers. The entire idea of swapping them out for lesser leaders is just pointless. The game then becomes a matter of filling out your unions with lame, generic soldiers which can just be recruited by paying a small fee. There is absolutely no reason to care about anybody other than the group you start with.


What a joke. It would make me think that he never bothered playing the game. I'm 15 hours in, and have swapped out 80% of my characters in favor of new ones. As you progress, many characters will not progress the way you desire. But as your stable of leaders & soldiers grows, you can pick new crews with almost always better skills. Some of my first-run soldiers had 15-20 various level ups, but by switching in new characters, I got some insane powers.

Good example: Caeodemon (sp?). He's a 4-armed Sovani with 2 giant axes, and some incredible spells. He's not a leader you start with. Furthermore, no soldier or leader starts with game-breaking Hex attacks (status attacks that cause massive damage + negative effects from long distances). How did he play the game without such characters?


Only the main characters can use limit breaks, like this one. The rest of the characters are useless filler.


A quote from the reviewer. Through smart leveling, and formations, I have ONE character that can deal Limit break-sized damage values PER TURN. How is it useless filler when you can rely on certain attacks 100% of the time? This guy is a moron.

Overall, the reviewer has to be one of the worst I've ever seen. I can't see how Lost Odyssey can score a 80% average, and TLR a 65% when TLR is equal to LO in so many ways. It's so insanely fusterating to see retarded reviews by people that make so many contradictory statements concerning the game.




Back from the dead, I'm afraid.

Wow, Stickball. Those quotes are um... pretty unfair.

While most WRPGs have checkpoints, there are plenty of times you die and have to replay. It's part of the game. Being paranoid isn't a bad thing.

The fourth point... He's complaining that you end up having to choose what are essentially specialists? Oh, SNAP. That sucks. It's unfair not having the ability to walk through the last parts of a game with five Supermans as part of your squad. It's not like I had to walk through Fallout 3 without a lick of Science skill because I dedicated my skill points to other things...

I haven't even played the game and I can tell that review is terrible. I'd like to see what that same fellow said about WRPGs he has reviewed. Shame on SE for trying to move the JRPG genre forward with massive - and complicated, game-impacting - choices, which it seems they tried to do with TLR.

As for the LO 80% thing... I wouldn't give LO an 8/10 if my life depended on it. BD, maybe. That game had some incredible battle choices, exploring options, and the combat system was new and fresh... I loved the game. When I reviewed it, I gave it... *drumroll* an 8/10. LO would be a 7-7.5. It brought nothing to the genre and was completely mediocre in every way I can think of.




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Rocketpig - And I'd disagree with you about LO. I'd rate it a bit higher.

But either way, at least your point assignment for LO is within reason - some give LO a 9.0, some a 8, some a 7-7.5. However, looking at user reviews vs. critics, TLR has some MAJOR discrepancies. IGN's own user reviews put TLR above an 8.0 (which is right where I'd put it w/o installations).

To me, the most heinous thing is that the reviewer never really bothered enjoying the game, but wanted to mark everything off possible.

- Battles are fun and strategic
- Union management is involved, and can change the entire game
- Classes matter....A lot
- Balance & imbalance for Unions matter...A lot
- Non-linear stat/level/class progression makes for meaningful party choices.

I'm 15+hrs into it. Is it perfect? Heck no. But Square put more innovation in TLR than any other title in the past 5-6 years since Kingdom Hearts.

This game is very similar (imo) to the old Ogre Battle series. If you wanted to do well at OB, you HAD to manage your units. You couldn't control the exact way they attacked in battle, but you could control 80% of the variables to know what they were going to do. TLR is the same way. If the reviewer gets upset that he can't do a specific attack in a battle - guess what? There's almost always a reason behind it. As I've gone deeper into the game, I've learned the nuances of the battle system....I've managed to win in very horrible circumstances (20 monsters vs. 8 party members) by using *gasp* tactics!



Back from the dead, I'm afraid.

Stickball, I think we might be rating games differently... When I say "7.5/10", it's not a bad thing... It's a "C" grade. Which is what I would give LO. It's a shame people don't realize that a "7-something" doesn't make it bad, it only makes it mediocre. You can disagree on how you rate LO, I just wanted to clarify that.

Honestly, you've made me very interested in TLR. I've been a pretty staunch opponent to most JPRGs over the past few years because the genre has become extremely stale but these changes intrigue me.

The game sounds like a nice mix of SRPG and JRPG with a little WRPG thrown in for good measure (not storyline choices, but instead specialization choices).

Am I wrong?




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