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Forums - Sales Discussion - Within the next few months, Wii Sports will be the best selling game ever

Top 20 console games of all time

The 20 best-selling console games, not originally bundled.
1. Pokémon Red, Blue, and Green (Game Boy – 20.08 million approximately: 10.23 million in Japan,[54] 9.85 million in US)[19]
2. Nintendogs (DS – 20.03 million)[87]
3. Super Mario Bros. 3 (NES – 18 million)[51]
4. Wii Play (Wii – 16.15 million)[87]
5. New Super Mario Bros. (DS – 15.89 million)[87]
6. Gran Turismo 3: A-Spec (PS2 – 14.89 million shipped)[130]
7. Pokémon Diamond and Pearl (DS – 14.77 million)[88]
8. Pokémon Gold and Silver (Game Boy Color – 14.51 million approximately: 7.6 million in US,[19] 6.91 million in Japan)[54]
9. Brain Age: Train Your Brain in Minutes a Day! (DS – 14.48 million)[87]
10. Super Mario Land (Game Boy – 14 million)[51]
11. Pokémon Ruby and Sapphire (GBA – 13 million)[100]
12. Mario Kart DS (DS – 12.12 million)[87]
13. Brain Age 2: More Training in Minutes a Day! (DS – 12.03 million)[87]
14. Grand Theft Auto: San Andreas (PS2 – 12 million)[147]
15. Pokémon FireRed and LeafGreen (GBA – 11.82 million)[88]
16. Super Mario 64 (N64 – 11 million)[51]
17. Gran Turismo (PS1 – 10.85 million shipped)[130][131]
18. Super Mario Bros. 2 (NES – 10 million)[51]
19. Final Fantasy VII (PS1 – 9.8 million, includes Final Fantasy VII International)[132]
20. Animal Crossing: Wild World (DS – 9.53 million),[88] Mario Kart Wii (Wii – 9.53 million)[87]





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Problem with the Pack in thing is that all great games tend to be a pack in at some point just because it makes the bundle more enticing.

My Xbox came with Forza and Halo 3
My mates PS3 was bundled with MotorStorm
My Wii came with Wii Sports.

Out of interest can anyone name a huge seller that was never a bundled game.

Reckon it could be Space Invaders on the Atari 2600



thx1139 said:
scottie said:
thx1139 said:
dougsdad0629 said:

Few, if any, games have actually lived up to what Wii Sports promised would be the future of Wii gaming. The VAST majority of Wii titles have the motion control either blatantly tacked on with no added value or they have fun implementations of motion control, but nothing overwhelmingly special. Even as fun as swinging your sword in Zelda was, it was only a waggle with no direct representation of what your hand was actually doing. Aside from a few games such as Trauma Center, what gaming experiences has the Wii given us that we couldn't get before by just pushing a button? For example, why are we 2 years into the Wii's lifespan and we still have yet to see a fully featured baseball game that lives up to the potential that Wii Sports offered? Hopefully Wii Motion Plus will change all of this. I hate to piss in everyones Cheerios here, but I believe that despite how fun it can be, the Wii has not even come close to living up to its potential and IMO is a disappointment thus far.

 

I have said this before. Usually get slammed for it.  Playing Wii Sports at my nephews I noticed that all I need to do is flick the WiiMote.  In reality how the WiiMote is advertised in reality is a fraud.  Advertisements make it seem that you act like a baseball player, bowler, etc. to play when in reality the WiiMote is just a motion controlled switch. Move the controller enought and the switch is thrown.

As far as I know the poster child for motion controls continues to be WiiSports and RE4 Wii. Two games that came out the first 9 months of the Wii existence.

How about a top 10 list of good Wii games that really make use of motion controls. Will any of them be 2008 releases?

 

10 good Wii games that make good use of motion controls? easy From the 13 games in my profile we get

 

Good use of it

1 Wii Play (seriously - play tanks, shooting gallery, pose mii they're very good)

2 Elebits

3 Kororinpa (alternatively Mercury Meltdown Revolution)

4 Mario Kart - 2008

5 RE:4

6 Metroid Prime Corruption

7 No More Heroes - 2008

8 Super Mario Galaxy

9 Wii Sports ( the boxing is acually brilliant use of motion sensitivity, all of the rest of them can be played with just a flick of he wrist, but its more fun not to)

 

First I hope that list isnt best to worst (of the top 10).  The only standout game I see that really uses motion control that I see on that list is Metroid Prime Corruption.   Now dont think I am slamming SMG or Mario Kart it is just that the motion controls arent really a requirement and arent core to the game.  Mario Kart uses the WiiMote in a wheel when if wheel was so important wouldnt the more immersive thing to be a real wheel controller.  For the most part SMG just uses the WiiMote to get stars (what I hate the most about Mario games) that a hard/tedious to get.  Also as good as it the game is the celebration of RE4 Wii when it is just a GC port with motion controls (good ones) is amazing.

At this point in its life to live up to the innovation hyped the WiiMote controls should really be providing something truly different and exceptional. They are not.

 

Agreed.  Even the games that have well implemented motion control are mostly of the "that's nice" variety.  It's nice to have , but nothing revolutionary.  The Sixaxis controller on the PS3 could do Mario Kart.  Surely, Nintendo would argue that their Wii-mote is more sophisticated (it is) than the Sixaxis.



Keep this in mind when reading what I type...

I've been gaming longer than many of you have been alive.

Its bundled with the console apart from a few countrys, but its not even that big of a game, so the sales arent really true / cheating...



RAcCoOnErOuS said:
Top 20 console games of all time

The 20 best-selling console games, not originally bundled.
1. Pokémon Red, Blue, and Green (Game Boy – 20.08 million approximately: 10.23 million in Japan,[54] 9.85 million in US)[19]
2. Nintendogs (DS – 20.03 million)[87]
3. Super Mario Bros. 3 (NES – 18 million)[51]
4. Wii Play (Wii – 16.15 million)[87]
5. New Super Mario Bros. (DS – 15.89 million)[87]
6. Gran Turismo 3: A-Spec (PS2 – 14.89 million shipped)[130]
7. Pokémon Diamond and Pearl (DS – 14.77 million)[88]
8. Pokémon Gold and Silver (Game Boy Color – 14.51 million approximately: 7.6 million in US,[19] 6.91 million in Japan)[54]
9. Brain Age: Train Your Brain in Minutes a Day! (DS – 14.48 million)[87]
10. Super Mario Land (Game Boy – 14 million)[51]
11. Pokémon Ruby and Sapphire (GBA – 13 million)[100]
12. Mario Kart DS (DS – 12.12 million)[87]
13. Brain Age 2: More Training in Minutes a Day! (DS – 12.03 million)[87]
14. Grand Theft Auto: San Andreas (PS2 – 12 million)[147]
15. Pokémon FireRed and LeafGreen (GBA – 11.82 million)[88]
16. Super Mario 64 (N64 – 11 million)[51]
17. Gran Turismo (PS1 – 10.85 million shipped)[130][131]
18. Super Mario Bros. 2 (NES – 10 million)[51]
19. Final Fantasy VII (PS1 – 9.8 million, includes Final Fantasy VII International)[132]
20. Animal Crossing: Wild World (DS – 9.53 million),[88] Mario Kart Wii (Wii – 9.53 million)[87]



 

This list is missing Wii Fit. I can't wait to hear the wailing and moaning when that one breaches 20 million.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

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No, solitaire will still be the best selling game ever.



thx1139 said:

First I hope that list isnt best to worst (of the top 10).  The only standout game I see that really uses motion control that I see on that list is Metroid Prime Corruption.   Now dont think I am slamming SMG or Mario Kart it is just that the motion controls arent really a requirement and arent core to the game.  Mario Kart uses the WiiMote in a wheel when if wheel was so important wouldnt the more immersive thing to be a real wheel controller.  For the most part SMG just uses the WiiMote to get stars (what I hate the most about Mario games) that a hard/tedious to get.  Also as good as it the game is the celebration of RE4 Wii when it is just a GC port with motion controls (good ones) is amazing.

At this point in its life to live up to the innovation hyped the WiiMote controls should really be providing something truly different and exceptional. They are not.

The problem with extreme arguments is that they're based on unrealistic extremes and fall apart by default.

Seriously, why would they need to add a "real wheel controller" if the Wiimote can already simulate that with the wheel shell? What's the point of an all purpose controller that can already do that if you're not going to use it? It's a blatantly stupid argument that has no correlation with your conclusion. MKWii already cracked 10 million, so clearly people aren't having a problem with immersion. It's like saying if Halo's shooting was so important, it would come with a gun. Or if Grand Theft Auto's sandbox gameplay was so important, it would come with a real city. It makes no sense.

And are you seriously whining that Galaxy found a perfect blend of controls? The reason Galaxy is one of the best games this generation is because it's a perfect marriage of new and old. The motion controls enhance classic Mario gameplay. They're not intrusive. Are you honestly complaining about this? Because if they arbitrarily mapped every function to motion, I'm sure you'd be the first (of many) in this thread whining about how the Wii is stupid and you have tio flail your arms around to do everything. I am honestly baffled how someone can come in here and complain that Mario got it right; that the game isn't some unrealistic extreme with motion forced into every single aspect.

Have you even seen a Wiimote? It has several buttons, a D-Pad, and a nunchuck with an analog stick and more buttons. It's obvious to any normal person that the Wii wasn't about pure motion controls, it was about bringing motion to the table, which is why I can safely say that you don't know what innovation is and are simply a poor troll attempting to damage control the Wii's success (as usual) by claiming that it's no succesful because it's best games are not arbitrarily using motion to an extreme level.



Tag - "No trolling on my watch!"

Esa-Petteri said:

No, solitaire will still be the best selling game ever.


People don't buy PCs to get solitaire... but they do buy Wii for Wii Sports.

And Solitaire is almost certainly not played as much per person (on average) as Wii Sports, which is played more than all other Wii games except LoZ:TP, Super Smash Bros. and Fire Emblem: Radiant Dawn.



scottie said:
thx1139 said:
dougsdad0629 said:

Few, if any, games have actually lived up to what Wii Sports promised would be the future of Wii gaming. The VAST majority of Wii titles have the motion control either blatantly tacked on with no added value or they have fun implementations of motion control, but nothing overwhelmingly special. Even as fun as swinging your sword in Zelda was, it was only a waggle with no direct representation of what your hand was actually doing. Aside from a few games such as Trauma Center, what gaming experiences has the Wii given us that we couldn't get before by just pushing a button? For example, why are we 2 years into the Wii's lifespan and we still have yet to see a fully featured baseball game that lives up to the potential that Wii Sports offered? Hopefully Wii Motion Plus will change all of this. I hate to piss in everyones Cheerios here, but I believe that despite how fun it can be, the Wii has not even come close to living up to its potential and IMO is a disappointment thus far.

 

I have said this before. Usually get slammed for it.  Playing Wii Sports at my nephews I noticed that all I need to do is flick the WiiMote.  In reality how the WiiMote is advertised in reality is a fraud.  Advertisements make it seem that you act like a baseball player, bowler, etc. to play when in reality the WiiMote is just a motion controlled switch. Move the controller enought and the switch is thrown.

As far as I know the poster child for motion controls continues to be WiiSports and RE4 Wii. Two games that came out the first 9 months of the Wii existence.

How about a top 10 list of good Wii games that really make use of motion controls. Will any of them be 2008 releases?

 

10 good Wii games that make good use of motion controls? easy From the 13 games in my profile we get

 

Good use of it

1 Wii Play (seriously - play tanks, shooting gallery, pose mii they're very good)

2 Elebits

3 Kororinpa (alternatively Mercury Meltdown Revolution)

4 Mario Kart - 2008

5 RE:4

6 Metroid Prime Corruption

7 No More Heroes - 2008

8 Super Mario Galaxy

9 Wii Sports ( the boxing is acually brilliant use of motion sensitivity, all of the rest of them can be played with just a flick of he wrist, but its more fun not to)

 

Thats 9/13 of my games. The 4 that didn't make the cut are

Red Steel - it's ok, better than dual analogue, but not as good as it could have been

Brawl - Everyone i know uses GC controllers

Fire Emblem - doesn't use it (still good though)

Zelda - Twilight Princess - its good for a port of a GC game, but a zelda based around motion tech would be much better)

 

So now I need a 10th game, from the list of dozens of games that I want to own but don't

10 Wii Music!

 

Boom Blox man! the use of motion controls in that game is uncanny, Medal of Honor heroes 2 is also incredibly fun, I agree with metroid and RE4, oh, and I love bowling on wii sports

 



Listen to the voice of reason, then do as I say.

TWRoO said:
Esa-Petteri said:

No, solitaire will still be the best selling game ever.


People don't buy PCs to get solitaire... but they do buy Wii for Wii Sports.

And Solitaire is almost certainly not played as much per person (on average) as Wii Sports, which is played more than all other Wii games except LoZ:TP, Super Smash Bros. and Fire Emblem: Radiant Dawn.

Blahblah, that has nothing to do with the fact that solitaire will always be the best selling game. A lot of people play it, especially during workdays!

 

Do you have the statistics for solitaire or are you just making things up?