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Forums - Sales Discussion - Whats wrong with japanese game development? answered

well resident evil 5 will rock my socks!



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scottie said:
mrstickball said:
Rei said:

 

 (and last I checked, Halo 3 is the most popular online multiplayer game in history).

 

MK:Wii has more sales and is an online game

WoW certainly has more sales and more manhours spent on it

...and this without even throwing Counter Strike in.

Hell, i think COD4 is at least twice as played as Halo 3 atm.

 

 



"You have the right to the remains of a silent attorney"

woopah said:

http://www.asianweek.com/2008/12/06/what-is-wrong-with-japanese-game-development/

Malaise strikes Japan as gaming market shifts towards the West

Since Nintendo conquered American living rooms with the NES, studios from Japan have largely dominated game development. So it is a bit of a shock that they have fared somewhat poorly in recent years, declining steadily even as the industry enjoys unprecedented growth.

Are we talking decline in terms of revenue, in terms of quality, or in terms of profits? The second one is too subjective (see, e.g., Mr. Stickball posts). The first one I believe is true, but then again Japanese developers are focusing on the $30-40 handhelds, not the $60 HD games, like their Western counterparts. And in terms of profits, I'm sure the Japanese are down, but the Westerners are down much, much more...

Japanese financial newspaper Nikkei Shimbun last week dubbed the decline “The Melancholy of Cool Japan”; meanwhile gamers worldwide have shifted their attentions elsewhere, making Western giants EA and Activision-Blizzard the kings of the video game heap.

Nintendo...

How did Japanese game developers lose the hearts and minds of a consumer base renowned for its loyalty?

Er...wat?

The most damaging reason has been Japan’s inability to evolve alongside the rest of the gaming industry.

The success of the preposterously popular Nintendo Wii is spurred on by mostly casual consumers, whose tendency to buy few games has damaged the financial prospects of third-party developers on that system.

A modicum of proof for either statement, please. And a definition of terms, if you don't mind.

Meanwhile, the American hardcore — who buy games at a rate that pleases publishers — have largely flocked towards the Microsoft’s Xbox 360, a platform that receives relatively little support from Japanese developers.

So it is the American hardcore gamer that now define what's wrong with game development? I'll buy that, actually, but not for the same reason as the author...

Microsoft’s success can be attributed to third-party support and its streamlined online service, Xbox Live.  Perhaps because of Japanese gamers’ overall disinterest with online multiplayer games, Sony and Nintendo consoles have been slow to keep up with Live, and the sometimes-clunky interface found in the PS3 and Wii platforms have damaged their chances to attract the American hardcore.

.....

Please define "Microsoft's success." If you mean pleasing the American "hardcore" gamer, which the article seems to, then I suppose you've got a point. A silly, useless point, but still a point.

The success of the American-made console has also resulted in the primacy of genres more suited to Western audiences, particularly first- and third-person shooters, categories unpopular amongst Japanese developers.

Er...didn't that type of thing start last generation? And haven't the PCs been propelling that around for a while?

Japanese titles in the Role Playing Game genre, which enjoyed immense popularity on previous console generations, have been largely ignored by American consumers, who eschew the long-haired, emotionally fragile protagonists of those games for the musclebound, bald space marines omnipresent in shooters.

Well, at least he's willing to stereotype both ways. Although the "long-haired, emotionally fragile protaganist" part did make me smile.

The company most crucial to the JRPG’s popularity, Square-Enix, has spent the past few years capitalizing on the nostalgia of aging gamers by remaking classics like Chrono Trigger and Final Fantasy IV for handheld platforms; meanwhile, its current-gen RPG offerings (Infinite Undiscovery, The Last Remnant) received an unenthusiastic reception from Western consumers.

And Japanese ones...which is kind of important...and detrimental to the author's thesis...

Perhaps most shockingly, the most notable RPGs of this generation — Mass Effect, Elder Scrolls: Oblivion and Fallout 3 — have come not from Japan, but from Western studios, an astonishing development in a genre dominated by the East only a few years ago.

The most notable RPGs of last generation were Morrowind, KOTOR, Final Fantasy, and Dragon Quest. Bethesda and BioWare have released their RPGs so far, Squeenix hasn't. Premature?

The doom and gloom does not extend over all Japanese studios, however. Capcom’s Western-influenced Resident Evil 5, for instance, is sure to sell well on these shores, and Konami scored a major hit with Metal Gear Solid 4, which was designed with Western audiences in mind. Innovative titles from visionaries like Nintendo’s Shigeru Miyamoto and Grasshopper’s Suda 51 (who was profiled in this column last week) mean that American gamers ignore Japan at their own risk.

Last sentence contradicts rest of article. Last sentence is more accurate than rest of article.

But the Japanese gaming industry is declining, and unless more companies from that country make effective efforts to keep up with Western audiences, that trend looks unlikely to change.

Alternatively, they can take Nintendo's path, and start trying to entice people beyond the 13-25 male. Or they can do the same-old, and then watch in shock as the demographics change that Japan's feeling right now spreads to the Western world a decade or two from now.

Their call.

And I'm not even that big a fan of the "Japanese" vs. "Western" split.

 



Great article. Pretty much spot on.

 

I used to play mostly Japanese games but as we moved into the 128bit era I started to prefer Western games. Maybe it's an age thing. I prefer the presentation, storylines and the genres western companies excel at now.



Esa-Petteri said:
Japanese devs suck, it is just that simple. They can't make good games. I would not care if they developed only for DS/PSP. Well... RE5 looks great and some rpg:s too, so maybe there is a little hope for japanese devs after all. They might 'get it'.

Oh yes Japanese devs suck. Just thinking about how awful Mario, Zelda, Final Fantasy, Ninja Gaiden, Street Fighter, No More Heroes, Pac Man, Metal Gear, Shadow of the Colossus, etc are just infuriates me.

 

GTFO my Internet and please don't breed.

 




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Badassbab said:

Great article. Pretty much spot on.

 

I used to play mostly Japanese games but as we moved into the 128bit era I started to prefer Western games. Maybe it's an age thing. I prefer the presentation, storylines and the genres western companies excel at now.

I remember when gamers considered JRPGs to be the main sources of great storytelling and memorable characters, atleast as far as video games went. Now, games like Assassin's Creed, Bioshock, GTAIV, Mass Effect, and many other Western games are now vastly superior in the storytelling than nearly all JRPGs on the market now.

 



although a lot of that article is true it fails to point out the success of gran turismo franchise developed by polyphonic digital and is it really any suprises that jrpg developers arent making games for the 360 and ps3 since the higgh devellopment costs of hd games and in japan the majourity of consoles are handhelds so it does make sense for developers to re-rlease titles on ds and psp however this is actually only square enix that are doing this look at the succces of capcom with monster hunter 2g for psp,

however future games like yakuza 3, white knight chronicles, final fantasy 13, final fantasy versus 13, gran turismo 5 show real promise for jrpg development.



It was actually last generation when Western Publishers were shining. This generation, Western publishers are struggling mightily, and Japanese publishers are still making a great deal of money. This article is 5 years out of date.



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Bodhesatva said:
It was actually last generation when Western Publishers were shining. This generation, Western publishers are struggling mightily, and Japanese publishers are still making a great deal of money. This article is 5 years out of date.

Japanese developers are losing money actually.  Especially Square Enix who are trying to appeal to Western gamers.

 



Riachu said:
Bodhesatva said:
It was actually last generation when Western Publishers were shining. This generation, Western publishers are struggling mightily, and Japanese publishers are still making a great deal of money. This article is 5 years out of date.

Japanese developers are losing money actually.  Especially Square Enix who are trying to appeal to Western gamers.

 

 

 

This is factually incorrect. Have you actually checked their FRs? SE has made money 14 quarters in a row. Not oodles of money, but they're making it.

Capcom is making money
Square Enix is making a little bit of money
Namco Bandai is making money
Konami is making money
Nintendo is making ridiculous amounts of money

vs.

Sega is losing a little bit of money

In the West:

Activision is making money
Ubisoft is making money

vs.

Midway is losing money
SCi/Eidos is losing money
THQ is losing money
EA is losing a ton of money
Take 2 is losing money

This isn't some hard and fast rule, where Japan = moneymakes West = fail, but the trend is obvious. Western publishers are struggling, while Japan is doing quite well.



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