By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - IGN reviews Rygar -- Passable

Rygar: The Battle of Argus Review

It's only six years old, but that's an eternity in videogame years.

December 5, 2008 - The Wii being only slightly more powerful than last-generation systems, it has seen its share of old games being dusted off and trotted out for reappearance at retail (see: Resident Evil 4 and Okami). Rygar may be the oldest, though -- it originally arrived on the PlayStation 2 way back in 2002. It was well received, garnering an average industry review score of 8.5 as well as an 8.4 from IGN at the time of its release. Tecmo announced it would be reviving the game back in May of 2007 and showed it in video form at the Tokyo Game Show that year. Then…nothing for 12 months. Many assumed the project had been cancelled, but fear not superfans -- Rygar has arrived! Again. Why would you want to play a six-year old PS2 game on your Wii? That's a very good question. And after playing through The Battle of Argus, I don't really have an answer for you. What may have been impressive in 2002 feels pretty dated today. This is an unnecessary port that doesn't add enough new content to warrant strapping your disk armor back on.

Set in a mythological Roman empire, Rygar stars a warrior of the same name in the business of gaming's oldest profession: saving a princess. But, come on -- this guy is obviously Japanese. Only Japanese dudes have hair like that. The dialogue is truly terrible, and is delivered in stilted cut scenes with no effort put into lip synching. Character models are also pretty fugly, especially our hero. In many ways, Rygar definitely shows its age. It doesn't even support widescreen, for Pete's sake, instead stretching its 4:3 image to fit the 16:9 display -- pretty unforgivable today. However, many of the game's environments still look good, featuring picturesque sunsets and shiny reflections on marble.

Click here for our video review.
Rygar's signature disk armor weapon is rather unique. It's kind of a saw blade attached to a chain like a mace. There are three types, each with its own speed and summon monster, and it's fun to power up your armors with mystic stones that grant special abilities. The destructible environments are great, and while attacking enemies you'll be knocking down pillars and smashing priceless treasures all over the place. Combat feels sluggish, though. By the time you start a combo chain, the enemy is already behind you -- it doesn't feel empowering to the player. Plus, there are rooms where bad guys keep re-spawning until you hack through some ambiguous amount, and they will have returned when you reenter the room. This cheap gameplay mechanic robs the player of a sense of accomplishment. Boss fights are also sometimes bogus, like the whale-thing that chases you along a narrow path. You have to run away from it, otherwise it will eat you. So you're doing what the game tells you to, and all of a sudden the ledge falls out from under with no warning and you fall to your death. There is hardcore and then there is dated: Rygar falls more into the latter category.

After the original's release, many people complained that the game threw a lot of the same enemies at the player over and over again. A few new baddies have been added for The Battle of Argus and dropped in here and there to reduce redundancy. I found the variety of enemies acceptable, but combat never really gets exciting. This isn't like God of War, where we are made to feel like an incredible badass. Rygar is slow, and his enemies have predictable attack patterns.

It's not all about action, though. There is a good deal of exploration, which I appreciate. Much like The Legend of Zelda games, you'll spot areas you can't reach quite yet but will return later after you've found the right item or flipped the right switch. Rygar eventually gains a hookshot tool that is quite fun to use. Exploration becomes a bit of a problem in open areas, unfortunately. Indoors you have a handy onscreen map indicating doorways and save points. But outside, in larger environments where you would think a map would really be useful, the guide is missing. Also, the path you need to take often doesn't make any sense. You may have to retrace your footsteps back to a previous area, but there isn't any indication letting you know this information.

The controls have been mucked up a bit in the transition from the PS2. Jumping has been relegated to the Z button on your nunchuk, which feels awkward and makes tricky platforming sections more difficult than they should be. Rygar does not allow us to alter his control scheme. In the regular game waggle controls have mercifully been kept to a minimum. You can swing your remote for a finishing blow, which works fine. New for the game on Wii is an additional Gladiator Mode, though, which is kind of a survival, enemy rush game where players battle through waves of bad guys over 30 levels. Here, a much greater emphasis has been placed on motion controls. While they work well enough, I get bored with flailing my arms around pretty quickly.

Click here for our video review.

Closing Comments
There aren't a lot of these types of adventure/action games on the Wii. But does that mean we should settle for six-year old ports? It may have been pretty cool at the time, but by today's standards Rygar is dull, with horrendous dialogue and a mixed bag of visuals. This feels like a pretty cheap attempt to cash in on a game and license Tecmo had lying around. Wii owners are starved for games with substance. Why not make an entirely new Rygar game with the remote and nunchuk in mind? Or how about an original Ninja Gaiden? Well, because dusting off an old game costs a lot less, of course. If you played Rygar on the PS2, there's not enough new here to warrant a trip back to Argus. But even if you missed it the first time around, there isn't much to recommend now. The gameplay doesn't offer anything original, the controls are not ideal, and the dialogue and character art are trapped in the past.

IGN Ratings for Rygar: The Battle of Argus (Wii)
Rating Description
out of 10
6.0 Presentation
No widescreen support, ugly character models, and painful dialogue. The extra Gladiator Mode is nice, though, and waggle controls don't get in the way of the action.
7.0 Graphics
A lot of the environments still look good, with pretty reflections on many surfaces. The characters have not aged well, though.
8.5 Sound
The orchestral score is fantastic, but the voice actors struggle with the cheesy dialogue.
5.5 Gameplay
This is a six-year old game, and it feels like it. The standard action and light exploration don't offer anything new. Plus, some awkward controls and camera problems get in the way.
6.5 Lasting Appeal
Gladiator Mode is an arcade-style beat 'em up that encourages players to keep trying to get better scores.
6.1
Passable
OVERALL
(out of 10 / not an average)

 



Around the Network

Wasn't this game delayed by a whole year, or something to that effect? All that for just Passable? shame.



3DS FC: 1306 6473 7511

Nintendod Network ID: xsorenx

Add me for Pokemon, New Leaf, and Fire Emblem, Mario Kart 8.

^ I know, right... I was hoping it would be a solid game. I may pick it up on the cheap sometime next year since I missed out on the PS2 version.



A port of a six year old game...? what...?



this game always looked bad, i am surprised the score was not lower.



Wii/Mario Kart Wii Code:2793-0686-5434
Around the Network

Nevermind, won't be pickin' this up even on the cheap since it only runs in 4:3.



The omly thing that this game get was a new character design what can we expect?? (Well in fact I was predicting a minus 5 score)



this game was announced right when wii came out, i think they had enough time to make a new rygar game in that time if they wanted to, but they went for cheap.



Wii/Mario Kart Wii Code:2793-0686-5434

Its a good game for the Wii.