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Forums - Gaming Discussion - RSX vs. Xenos

The RSX runs @ 500mhz core and 650mhz ram.

Also another cute fact is that the texture unit stalls when its using its vertex shader IIRC.



Tease.

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Squilliam said:
The RSX runs @ 500mhz core and 650mhz ram.

Also another cute fact is that the texture unit stalls when its using its vertex shader IIRC.

 

I never get that problem anymore. I just lie back, think of England and take it like a man.



Proud Sony Rear Admiral

Spankey said:
Squilliam said:
The RSX runs @ 500mhz core and 650mhz ram.

Also another cute fact is that the texture unit stalls when its using its vertex shader IIRC.

 

I never get that problem anymore. I just lie back, think of England and take it like a man.

I never knew men could take it. Could you teach me how?

 



Tease.

Squilliam said:
Spankey said:
Squilliam said:
The RSX runs @ 500mhz core and 650mhz ram.

Also another cute fact is that the texture unit stalls when its using its vertex shader IIRC.

 

I never get that problem anymore. I just lie back, think of England and take it like a man.

I never knew men could take it. Could you teach me how?

 

 

only if you're paying for dinner and the hotel room



Proud Sony Rear Admiral

Spankey said:
Squilliam said:
Spankey said:
Squilliam said:
The RSX runs @ 500mhz core and 650mhz ram.

Also another cute fact is that the texture unit stalls when its using its vertex shader IIRC.

 

I never get that problem anymore. I just lie back, think of England and take it like a man.

I never knew men could take it. Could you teach me how?

 

 

only if you're paying for dinner and the hotel room

You sound like you're having me on... If you could really teach me, why not show me in a park or a classroom during the day and sometime during the week, since you obviously seem to be making a profession out of this.

 



Tease.

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lanjiaona said:
Gears of war 2 kill this thread

 

I'm sorry but Gears 2 looks like ass compared to Uncharted and MGS4, albeit being an amazing title.

 

OP - Can we agree that the noticable differences between these video cards are minimal at best?



Squilliam said:
Spankey said:
Squilliam said:
Spankey said:
Squilliam said:
The RSX runs @ 500mhz core and 650mhz ram.

Also another cute fact is that the texture unit stalls when its using its vertex shader IIRC.

 

I never get that problem anymore. I just lie back, think of England and take it like a man.

I never knew men could take it. Could you teach me how?

 

 

only if you're paying for dinner and the hotel room

You sound like you're having me on... If you could really teach me, why not show me in a park or a classroom during the day and sometime during the week, since you obviously seem to be making a profession out of this.

 

 

ok, ok. the harsh interrogation and the image of the great Admiral J. Tiberius Kirk has wrung the truth from me.

I just wanted to lure you and then mug you.

Stalled texture unit be damned.

drat.



Proud Sony Rear Admiral

Spankey said:
Squilliam said:
Spankey said:
Squilliam said:
Spankey said:
Squilliam said:
The RSX runs @ 500mhz core and 650mhz ram.

Also another cute fact is that the texture unit stalls when its using its vertex shader IIRC.

 

I never get that problem anymore. I just lie back, think of England and take it like a man.

I never knew men could take it. Could you teach me how?

 

 

only if you're paying for dinner and the hotel room

You sound like you're having me on... If you could really teach me, why not show me in a park or a classroom during the day and sometime during the week, since you obviously seem to be making a profession out of this.

 

 

ok, ok. the harsh interrogation and the image of the great Admiral J. Tiberius Kirk has wrung the truth from me.

I just wanted to lure you and then mug you.

Stalled texture unit be damned.

drat.

Tsk.... Tsk.... RSX!!!!

 



Tease.

Read the various Eurogamer faceoffs.

http://www.eurogamer.net/article.php?article_id=246129

The PS3 versions usualy have some combination of lower frame rate, no anti-aliasing, smaller draw distance, inferior lighting/shadows, lower resolutions. How ever not all of these obvious, which is why Eurogamer closely examines them.

SC:IV

For one thing, the game is running internally with a whopping great 40 per cent resolution increase on the Microsoft console, with a native framebuffer of 1365x960 versus the standard 1280x720 on the PlayStation 3. The Xbox 360 version also has an extra layer of lighting effects completely absent on the PS3 game

Top Spin 3

The key fundamentals are there - the player models are good, the animations are just as sweet, the gameplay identical (both versions run at 720p at 60fps with a small degree of screen-tear... no native 1080p support). However, developer PAM (PS3 version) has achieved this parity by pulling back on the texture detail, especially noticeable in the case of the surrounding environments.

The ground is lacking an extra layer of texture mapping and is thus less detailed on the PlayStation 3 game, the impact of which varies from court to court. The most dramatic difference is clearly in the areas that feature reflective surfaces. Overhead and player details are reflected on the ground in the Xbox 360 version of the game, while PS3 owners get absolutely none of that, making some of the more subtle environments look somewhat bereft of detail in comparison

Dark Sector

Dark Sector PS3 at a reduced, anamorphic 1152x640 resolution, which is then scaled up to native 720p - exactly like Halo 3. The Xbox 360 version on the other hand is confirmed as native HD. So, remember when Bungie said you wouldn't be able to tell the difference between 'proper' HD and 640p? Now we have a real-life example comparing the two resolutions, and the difference is indeed negligible, especially so during gameplay. -Yup, sometimes visualy the difference is negligiable, but we are talking about power.

Viking: Battle for Asgard

The first thing you'll notice is that the beautifully crisp levels of detail inherent in the Xbox 360 game are somewhat more blurred on PlayStation 3; yet another example of the infamous PS3 'Vaseline Effect'. There's definitely something rather odd about the rendering method - as far as we can tell, the two buffers used to create the anti-aliasing effect are being merged then blurred, the kicker being that each of those buffers appears to be based on a 960x720 resolution. While not a massively big deal during gameplay, a key aspect of the game's appeal is the wonderful level of detail on display - and PS3 owners are missing out on some of that. More than that, there's clear evidence that draw distance on the PS3 game is more limited than it is on Xbox 360.

GTA:IV

Xbox 360 runs at full 720p (1280x720), whereas the PlayStation 3 code takes a 20 per cent hit, being natively rendered at 1152x640 before being software-upscaled.



Yet, today, America's leaders are reenacting every folly that brought these great powers [Russia, Germany, and Japan] to ruin -- from arrogance and hubris, to assertions of global hegemony, to imperial overstretch, to trumpeting new 'crusades,' to handing out war guarantees to regions and countries where Americans have never fought before. We are piling up the kind of commitments that produced the greatest disasters of the twentieth century.
 — Pat Buchanan – A Republic, Not an Empire

Spankey said:
Tyrannical said:

The Xenos uses a modern unified pipeline architecture.

Intelligent Memory” (eDRAM) makes anti-aliasing an easy work.

That is why the Xenos wins. With the unified shader, it can run at near 100% efficiency. The RSX is only 50%-60% effcient when used in games.

There is a reason for the  general lack of anti-aliasing in PS3 games. The RSX isn't powerful enough. The Xenos can handle it with almost no performace loss due to the eDRAM doing the work.

Then there is the issue of the unified memory on the 360, allowing more memory (with tradeoffs) for graphics. That's why some PS3 games have their resolution downgraded from the 360 version.

which ones are those?

 

Soul Calibur IV, GTAIV, Bioshock, and Fracture to name a few.