cringer8 said:
Good point. Maybe a touch screen isn't the best solution. Perhaps face buttons aren't really an issue at all. But what do you think about a track ball in place of the primary thumb stick? |
Trackballs vs mice vs thumbsticks is more a preference issue than anything else. Some people swear by them, some people loathe them.
I got my missus a notebook with one of those rubber eraser thingies and a tactile slider thingy (hope you know what I'm talking about) and the first comment was: "Where's the mouse? I can't use these things!"
Having said that, there are companies like this that are using trackballs (and I'm very interested in picking up a set of these controllers to test them out):
But again, a lot of this is preference-based, especially if it is not required. For instance, it took me a while to adjust to a thumbstick when they first came out, but that was the only way to play Mario 64, so I had to bite the bullet (and don't regret it either!). But if I weren't forced to play with thumbstick, I might still be using a D-pad. Kinda like my missus - she doesn't want to "learn" a new input device if she doesn't have to - and she won't.
Actually, from what I've seen this generation, I believe that manufacturers have decided it's time for not just the consoles to evolve, but the input devices as well. Just to take a gander:
- Nintendo have never released the same controller twice for their consoles.
- Nintendo took a major gamle with the DS's touchscreen - and it paid off.
- Sony adds motion sensing with the Sixaxis.
- Nintendo comes out with a console that is largely dependent on motion sensing; in addition to that, they come out with the Nunchuk.
- Nintendo comes out with a Wii Fitness board.
- Sony comes out with the Playstation Eye.
- Sony comes out with the "new and improved" Playstation Eye (v2 I believe)
- Konami releases a few games that are largely dependent on unique aftermarket control devices:
- Dance Dance Revolution - dance mat
- DJ Beat - turntables
- DrumMania - drum kit
- Other developers are releasing game-specific controllers:
- Guitar Hero
- Rock Band
- Singstar requires a microphone.
- Steel Batallions was released with a 200$ controller - and sold decently in Japan (a place where such a large device would literally occupy 1/2 your living room).
- DK Bongo game - Bongos!
Peripherals like racing wheels, flight yokes and flight sticks have existed in PC gaming for ages.
I think this all points to a trend: The days of using just a gamepad to play all your games are numbered. Console manufacturers are aware of this. Game developers feel that they are no longer limited to developing games as there is a large market for peripherals to tap into. We are just seeing the start. I don't know what the future may have in store, but I do think it's going to be an exciting ride.







