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Forums - Gaming - Guess the next innovation in gaming!

False 3D objects, or rather, images projected out of the screen?

DS successor, maybe? It would be the next step in "touching."



Tag - "No trolling on my watch!"

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I was thinking about gloves that can resist pressure applied by your hand giving you the felling that your holding an object. Imagine if your holding an apple( in the game ), if you apply mild pressure the glove will resist but apply enough force and you can crush the apple. It would also be able to create the sensation of touching a particular material (glass, metal, plastic, etc). There are some issues though. The gloves would have to fit everyones hand and I'd assume that they would drain batteries rather quickly. Anyway, I just thought of this and I don't know if its been done yet.



phillipcaesar said:
I was thinking about gloves that can resist pressure applied by your hand giving you the felling that your holding an object. Imagine if your holding an apple( in the game ), if you apply mild pressure the glove will resist but apply enough force and you can crush the apple. It would also be able to create the sensation of touching a particular material (glass, metal, plastic, etc). There are some issues though. The gloves would have to fit everyones hand and I'd assume that they would drain batteries rather quickly. Anyway, I just thought of this and I don't know if its been done yet.

It's been done already, but not on such a large scale as console gaming. It was, and still probably is, available in "commercially" in VR walkthroughs similar to the ones architects and engineers use.



A controller with no buttons.

So the controller could be just one touch screen, this allows developers to create control systems perfect for their games, and it could get passed ergonomic issues like people get with the PS controller and the analogue sticks.



your mother said:

I think the problem with VR is the helmet in itself.

It's not a very social thing to wear - you don't see anyone else when you're wearing it, and others can't see what you see. Plus, I think there'd be quite a number of people who wouldn't be caught dead wearing something like that anyhow. It's also clunky - not as bad as it was 10 years ago, but clunkier than just looking at the TV.

The technology has been around for at least a generation, yet nobody has been able to capitalize on VR yet. Even those goggle contraptions that you wear to watch TV have never really sold well - I don't know anyone who's bought one of those TV goggles yet, despite its promise to "revolutionize TV viewing like never before! It's like having a 6-foot screen two inches from your nose!"

The future of gaming may be in those new 3D screens that are being made, but then again, it poses a whole bunch of other problems, namely space and cost, for obvious reasons (many screens = high cost = 1/2 your living room dedicated to VR).

 


The technology has been around forever, but it's been expensive and impractical.  Newer 3D visors are affordable and practical, they're lightweight with good resolution.  We're not talking huge helmets anymore, these go on your face like sunglasses.  No one is going to buy one to watch TV because there is very little, if any, stereoscopic TV content available.  But think about it, if you could watch The Matrix and experience bullet time in real 3D, wouldn't you want to?

The Wii has proven that people can get over their "I don't want to look silly" inhibitions when the content is compelling.  If you can swing a remote, stand on a balance board, or play a plastic guitar, you can put on a visor.



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Entroper said:
your mother said:

I think the problem with VR is the helmet in itself.

It's not a very social thing to wear - you don't see anyone else when you're wearing it, and others can't see what you see. Plus, I think there'd be quite a number of people who wouldn't be caught dead wearing something like that anyhow. It's also clunky - not as bad as it was 10 years ago, but clunkier than just looking at the TV.

The technology has been around for at least a generation, yet nobody has been able to capitalize on VR yet. Even those goggle contraptions that you wear to watch TV have never really sold well - I don't know anyone who's bought one of those TV goggles yet, despite its promise to "revolutionize TV viewing like never before! It's like having a 6-foot screen two inches from your nose!"

The future of gaming may be in those new 3D screens that are being made, but then again, it poses a whole bunch of other problems, namely space and cost, for obvious reasons (many screens = high cost = 1/2 your living room dedicated to VR).

 


The technology has been around forever, but it's been expensive and impractical. Newer 3D visors are affordable and practical, they're lightweight with good resolution. We're not talking huge helmets anymore, these go on your face like sunglasses. No one is going to buy one to watch TV because there is very little, if any, stereoscopic TV content available. But think about it, if you could watch The Matrix and experience bullet time in real 3D, wouldn't you want to?

The Wii has proven that people can get over their "I don't want to look silly" inhibitions when the content is compelling. If you can swing a remote, stand on a balance board, or play a plastic guitar, you can put on a visor.

I wasn't referring to those ridiculously heavy helmets from a generation ago - I was referring to the visors, which are much less clunky than before, but still clunkier than just watching TV.

And yes, I would love to be in Matrix in virtual 3D surround, controlling bullet time! The technology is certainly there (it's been around for a generation already) but I don't think we're quite there yet in terms of social acceptance.

Everything the Wii does makes you look silly, and people accept that, but the major difference between donning a helmet/visor and flailing your arms around is that with current Wii peripherals, you never lose that element of human interaction - you still look at people doing those silly movements, watching their expressions, react accordingly and everyone getting a laugh out of it.

It's not the lack of compelling content - that's always been there. It's not the silly inhibitions - the Wii has amply demonstrated that people don't care!

With a helmet/visor, you are only looking at the game itself. There is no eye contact - I think the human element is lost there, and that is probably the largest issue with regards to universal acceptance.

But who knows? Perhaps VR is ready for prime time after all. Perhaps VR will come in another format that doesn't involve helmets/visors. Perhaps the next generation will reveal surprises that we can only conjecture about today. The Wii certainly demonstrated that surprises in gaming can come in all shapes and sizes. 

 



Lots of good gaming ideas originate from the 80s and early 90s, for example Wii-Fit seems like just a modern implementation of the Amiga Joyboard ideas originating from the early 80s. It was a board you stand upon and by moving your weight you could ski or surf in games (an Amiga arcade stick could be connected for potentially more complex gaming experiences).

http://obligement.free.fr/images/pub-joyboard.jpg

What I really would like to see however is a proper home virtual reality set with good head and hand tracking. The first virtual reality games released were done by Virtuality based on Amiga 3000 systems. One of the innovative games which predates both Wolfenstein 3D and Doom on the PC was Dactyl Nightmare from 1991. Unlike Wolfenstein 3D the game offered a true multiplayer 3D FPS environment (Deathmatch / Capture the Flag) with multiple height levels and a headset and joystick supporting proper head and hand tracking.



I would really love to see such kind of solution for the PS3 or PS4 some day!



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Nintendo On, the greatest console hoax ever.



PS3: 5.51m/51w, avg 108,039/w (up 239)
360: 12.93m/102w, avg 126,764/w (up 625), leads PS3 by 7.42m (up 70k), avg lead 18,725/w (up 386)
Wii: 13.52m/51w, avg 265,098/w (dn 1,102), leads PS3 by 8.01m (up 90k), avg lead 157,059/w (dn 1,341)

If 360 sales stabilize, PS3 sales increases needed to pass 360 by...
01/08: (008w) +875.8%, 04/08: (021w) +344.4%, 07/08: (034w) +219.3%, 10/08: (047w) +163.5%
01/09: (060w) +131.8%, 04/09: (073w) +111.4%, 07/09: (085w) +098.1%, 10/09: (099w) +086.7%
If Wii sales stabilize, PS3 sales increases needed to pass Wii by...
01/08: (008w) +1072.%, 04/08: (021w) +498.4%, 07/08: (034w) +363.4%, 10/08: (047w) +303.1%
01/09: (060w) +269.0%, 04/09: (073w) +246.9%, 07/09: (085w) +232.6%, 10/09: (099w) +220.3%
If PS2 sales freeze, Wii sales increases needed to pass PS2 (as of Mar07, 108.4m) by...
2008: (008w) +4373.8%, 2009: (060w) +0496.5%, 2010: (112w) +0219.6%, 2011: (165w) +0116.9%
2012: (217w) +0064.9%, 2013: (269w) +0033.1%, 2014: (321w) +0011.5%, 2015: (376w) -0004.8%
At +0% it will pass it in 358w, the week ending September 19th, 2014, at an age of 409w (7y44w).
Current age of PS2: 7y37w.

Last update: Week ending November 3, 2007

MS really wants to push the EyeToy to the next level (i.e. camera motion detection), and it could work - games like Eye of Judgement.

 - voice is slowly going to be more and more important (console anyway - voice commands)

 - like to see a Wiimote with a thumbpad type region in it

 - was wondering if "triangle" based gfx would get dropped for a full raytracing hardware solution (be cool for the Wii II - if possible)

 - much bigger version of the WiiBalanceBoard (say 2m x 2m, or larger). Detect walking motions, kicks, stomps - and also doubles as a dancing pad. Love to see a Zelda game where you have to literally walk around.

...

And as crazy as it sounds, I'd love to see Nintendo return to "cartridge-based" media for their next home console. Tech is getting to the point where you can cheaply create large carts (1 Gigabyte+), and there would be some awesome advantages (i.e. having direct memory access to every texture, sound, model, minimal loading needed, etc..).

If the next handheld doubles as a home console, it might just happen.

 



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MS really wants to push the EyeToy to the next level (i.e. camera motion detection), and it could work - games like Eye of Judgement.

- voice is slowly going to be more and more important (console anyway - voice commands)
 

Did't you mean Sony instead?

Sony's Eyedentify project seems interesting:

http://www.gametrailers.com/player/5839.html



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales