| your mother said: I think the problem with VR is the helmet in itself. It's not a very social thing to wear - you don't see anyone else when you're wearing it, and others can't see what you see. Plus, I think there'd be quite a number of people who wouldn't be caught dead wearing something like that anyhow. It's also clunky - not as bad as it was 10 years ago, but clunkier than just looking at the TV. The technology has been around for at least a generation, yet nobody has been able to capitalize on VR yet. Even those goggle contraptions that you wear to watch TV have never really sold well - I don't know anyone who's bought one of those TV goggles yet, despite its promise to "revolutionize TV viewing like never before! It's like having a 6-foot screen two inches from your nose!" The future of gaming may be in those new 3D screens that are being made, but then again, it poses a whole bunch of other problems, namely space and cost, for obvious reasons (many screens = high cost = 1/2 your living room dedicated to VR).
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The technology has been around forever, but it's been expensive and impractical. Newer 3D visors are affordable and practical, they're lightweight with good resolution. We're not talking huge helmets anymore, these go on your face like sunglasses. No one is going to buy one to watch TV because there is very little, if any, stereoscopic TV content available. But think about it, if you could watch The Matrix and experience bullet time in real 3D, wouldn't you want to?
The Wii has proven that people can get over their "I don't want to look silly" inhibitions when the content is compelling. If you can swing a remote, stand on a balance board, or play a plastic guitar, you can put on a visor.







