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Forums - Gaming - Direct x 10 outdated?

Yup, I forgot the GTS has its balls cut :P

I pointed out the cheap GTS because I always hear the ridiculous thinking that says: if you want a PC that can edge the PS3 in graphics, you need to spend thousands and thousands of bucks.

Is not that I think that the PS3 hardware sucks, its a pretty hefty machine for its price, what annoys me are PS3 fanboys that yell (literally yell) at me how fantastic awesome invincible the PS3 power is. I build and sell PCs for Jesus' sake, how can you come and insult what I do and what I like and don't want your little ignorant butt kicked? o_ó



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Look how did an xbox with only 64mb of ram, play halo 2, and a pc with 64mb of ram cant play if for crud not even with 256mb of ram, but how could the console play it? Something tells me that the ps3 can hit that level of graphics.



 

mM
leo-j said:
Look how did an xbox with only 64mb of ram, play halo 2, and a pc with 64mb of ram cant play if for crud not even with 256mb of ram, but how could the console play it? Something tells me that the ps3 can hit that level of graphics.

Because the PC version is a horribly programmed port, that's why. Have you seen the PC version of Resident Evil 4? It needs pretty high specs... and the game looks worse than it PS2 version.

Let's have another example... have you compared the Xbox version of Half-Life 2 to the original one? And I'm not talking about display resolution only.



Capcom has some of the worst PC porting capabilities in the gaming industry. Only a few months ago did they finally released a patch for RE4 that gave the game lighting effects!

Same goes for a lot of other ports. Console to console porting is actually much better than console to PC ports.



fazz said:
leo-j said:
Look how did an xbox with only 64mb of ram, play halo 2, and a pc with 64mb of ram cant play if for crud not even with 256mb of ram, but how could the console play it? Something tells me that the ps3 can hit that level of graphics.

Because the PC version is a horribly programmed port, that's why. Have you seen the PC version of Resident Evil 4? It needs pretty high specs... and the game looks worse than it PS2 version.

Let's have another example... have you compared the Xbox version of Half-Life 2 to the original one? And I'm not talking about display resolution only.


So basicly you can make a game like that on the ps3 depending on how you program it!! Half life 2 on the 360?



 

mM
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leo-j said:
fazz said:
leo-j said:
Look how did an xbox with only 64mb of ram, play halo 2, and a pc with 64mb of ram cant play if for crud not even with 256mb of ram, but how could the console play it? Something tells me that the ps3 can hit that level of graphics.

Because the PC version is a horribly programmed port, that's why. Have you seen the PC version of Resident Evil 4? It needs pretty high specs... and the game looks worse than it PS2 version.

Let's have another example... have you compared the Xbox version of Half-Life 2 to the original one? And I'm not talking about display resolution only.


So basicly you can make a game like that on the ps3 depending on how you program it!! Half life 2 on the 360?


Nope, Half-Life 2 on the original Xbox, taking your example of Halo 2 for the account.

Yeah, you can make a game like that, but you will need to dumb it down to some extent. Same thing if you want a PS360 game on the Wii.



Dont forget, Halo 2 is "Vista only"



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"