
Sucker Punch creative director Nate Fox has said “Look at God of War - it is an excellent game, an instant classic, and it’s only like seven hours long, GTA IV is 30 hours long, and people wanted more? That just tells you how excellent that game is.”
“It seems to me that it’s not about length, but about quality,” Fox continued. “And because I love both of those games, I hope that developers never try to shoot for a long game, but instead for the most fun they can pack onto the disc - at any length. That’s what we’re doing for inFamous.”
More after the jump
“You can expect to see some downloads from PlayStation Network closer to our release date,” he said. What about downloadable content following the game’s launch? “You’ll have to wait and see.”
Fox did confirm the game will feature Trophies, however. “We’d be complete and total jackasses not to support them,” he observed. “They are videogame crack and everybody knows it.”










