theprof00 said:
dib8rman said: Hmm I skimmed this before I should of paid more attention tot he words used.
Prof 1500 shit games is still 1500 games; subjetivity aside.
If Apple goes handheld gaming centric or not is up to them, I'm just here for the lols and yes he may not understand what gaming is about to be calling out competitors at the moment or he may have plans or know of plans to make competitors out of the ones he named. |
Yeah but seriously making claims like these is what makes companies who are actually in the biz simply ramp up their value. They are only putting themselves at a greater disadvantage because other companies are not just going to let them in, especially after the xbox.
This is better for us, but that doesn't mean we can't call them ridiculous.
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Right now, Apple is interested in projecting an image to the 3rd party developers, an image of the AppStore and the potential markets it opens. For small devs, it's a gift from heaven. I've heard of numbers claiming there are some 20 000 registered developers for the iPhone, but I don't know if that is true. Nevertheless, there is huge interest in the platform among the small developers, and now it seems Apple is targeting the bigger ones. They already have players like SEGA and EA doing things for the iPhone, but still they are the new entrants and have to convince the industry that there is money to be made through the AppStore. But even if Apple fails to attract much more big 3rd parties, the vast number of small devs is almost certain to produce a few megahits, and even most of the less successful apps can generate profits for the developers. If your game/whatever costs 10 000 dollars to produce, even a pitiful attach rate will earn you good profits. The real question is, can big budget titles earn a profit? SEGA must be happy, at least.