Ok,The 360 and PS3 are supposed to have "MASSIVE"Processing power right?They do but the developers are not using it for whats really important PHYSICS!!!
Now i dont want fake BF:BC or KZ2 or Gears Physics i want full fledge physics,let me show you a lil bit from an article i found...
Have you ever noticed that in most games, damage to a wall or a building is only superficial, and doesn't really affect game play? That's not realistic, says Manju Hegde, cofounder and CEO of Ageia.
"You blow up a building in a game, and it breaks up into 20 chunks and then they disappear," he says. "With a PPU, that building blows up into thousands of pieces, and then they stay."
Other effects the PPU could help create include explosions with damage-causing dust, debris, and shrapnel; weapons that cause varying degrees of damage; grass and trees that sway in the wind; fluids and gases that react to player actions; and characters that move more naturally, with articulated joints. (Check out Ageia's PhysX demos.)
The ability to include these elements does more than add eye candy to the game, Hegde says. It lets game developers create an entirely new level of interaction, and brings a new fidelity to the gaming experience.
"When you interact with an object in the gaming world, it should behave the way you expect it to," he says. "Cloth should flap in the wind, and if you pull it then it should snap or tear. Everything is breakable, and everything is usable."
Ageia says there are currently more than 60 game publishers working on more than 100 games that will support the PhysX processor. Upcoming titles include CellFactor from Artificial Studio; Bet on Soldier: Blood Sport from Take Two Interactive; and Tom Clancy's Ghost Recon Advanced Warfighter from Ubisoft."
from http://www.pcworld.com/article/125363/geektech_will_your_next_upgrade_be_a_ppu.html
and think of Gears of war 2 or KZ2 with THOUSANDS OF ENEMYS ON SCREEN with each moving individually and each piece of clothing moving individually!!!







